EQS Debugger Bug - Provide Locations Set

Pretty straightforward, Provide locations set is not showing the proper points in the nav mesh. When i try to use actor location set is then shows perfectly. I believe it is pretty simple to recreate, but i can post my project if need be.

  1. Create an Environment Query
  2. Set the Generator Current Location
  3. Create a Context that provides location sets.

And voilá, the debugger using an EQS Pawn shows nothing.

Hey LuLima,

I’ve tested this by providing a location set of a few actors’ locations in my level, and it seems to be displaying as expecting using an EQS Testing Pawn.

Could you please provide some screenshots of your setup as well as what you’re seeing in editor? Or if you can post a test project that would also be great.

Thanks

Hey sean,

I opened the project up again and it seems to be working. I’ll try to recreate the bug again.

Glad to hear it’s working now. Feel free to leave a comment to reopen this thread if you see it pop up again.

Thanks