Cannot parse command line from plugin.
Create a plugin and game source that runs the following:
as a normal c++ file part of the project this works fine.
as part of a plugin, it fails silently.
is this as designed?
"Plugin works in editor buy not packaged build"
Well this is frustrating.
The UPLUGIN was marked as "Developer" and needed to be "Runtime" to work in a packaged build.
My package settings are set to "Developing" but I'm going to guess that's unrelated.
Also the plugin manager does not allow you to change the plugin type, nor does the wizard when creating the plugin. this needs to be made much more obvious!!
Maybe the Log should also warn to check if you are running a developer only node during runtime, instead of just failing to load the resource???
Hope this helps someone else.
answered Feb 13 '17 at 09:44 PM
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