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SlotAsCanvasSlot returns NULL?


Im using this

 void UGalileaDialogueW::Ay()
     UGalileaDialogueCharW* Ref = CreateWidget<UGalileaDialogueCharW>(GetOwningPlayer(), TextTemplate);
     UCanvasPanelSlot* Panel = UWidgetLayoutLibrary::SlotAsCanvasSlot(Ref);
     Panel->SetPosition(FVector2D(0, 0)); // CRASH HERE!

So i can change the position of a widget im creating at runtime, Which is why im using SlotAsCanvasSlot so i can cast it to a CanvasPanelSlot and change its position, however the function seems to always be returning NULL since as soon i try to access its result the game crashes

I Tried the exact same function & order on a blueprint and for some reason it worked?, Im just wondering why it only crashes when i try to handle it trough C++

Product Version: UE 4.14
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asked Feb 10 '17 at 01:11 AM in C++ Programming

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Hey did you find a solution for this? I am having the same problem. Turns out the Slot is null after CreateWidget.

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answered Aug 29 '17 at 06:07 PM

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avatar image Napoleonite Dec 05 '17 at 11:28 AM

I have the same problem.

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