Level Reset on Repossession of Remote Character
I'm experiencing some odd behaviour in my project. I'm trying to make a simple multiplayer project based on the third person example in which players are able to walk around on foot and get in and out of vehicles.
So far everything works great, but when remote players exit a car and repossess their third person character pawn, the client locks up momentarily and the level resets. I've gone through my blueprints and I cannot find anything that should be causing this odd behaviour.
This does not occur if I play in single player mode, or if you play as the server rather than using a dedicated.
Has anyone else experienced anything like this?
tl;dr: When switching possession back to the default third person example pawn, clients lock up for a couple seconds and and the level resets
Here, when the player presses the action key, it searches for any nearby vehicles, and asks the server to enter it, or if they're already possessing a car, it repossesses the players character:
The server then switches possession from the player's character to the vehicle:
Here, the player is already in a vehicle and has asked the server to go back to the character. Currently, it re-positions the character actor 200 units above the vehicle, which in my case puts the player on the roof of the car.
Here's a video demonstrating my problem: link text
We haven't heard back from you in awhile, so I'm marking this post as resolved for tracking purposes. Please let us know if this is still occurring for you, and if so, please take a look at John Pollard's request above. Thanks!
answered Aug 06 '14 at 09:35 PM
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