How to change text in a widget from another blueprint
It is kind of hard to describe, but I want to be able to have the player click on a certain object, that will some way change the current text in the widget to something else. I have tried many different ways, and many other tutorials show how to do it with numbers while I want to do it with words. Any kind of help would be greatly appreciated.
asked Feb 10 '17 at 11:27 AM in Blueprint Scripting
You could create the widget within your player controller blueprint, keep a reference on it, then modify it whenever you want.
Then, when you detect that the player click on the specific object, modifiy your widget string :)
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