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How to change text in a widget from another blueprint

It is kind of hard to describe, but I want to be able to have the player click on a certain object, that will some way change the current text in the widget to something else. I have tried many different ways, and many other tutorials show how to do it with numbers while I want to do it with words. Any kind of help would be greatly appreciated.

Thankyou

Product Version: UE 4.14
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asked Feb 10 '17 at 11:27 AM in Blueprint Scripting

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Hermanthetortois
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You could create the widget within your player controller blueprint, keep a reference on it, then modify it whenever you want.

Then, when you detect that the player click on the specific object, modifiy your widget string :)

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answered Feb 10 '17 at 12:07 PM

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NymKappa
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