[BUG] Color grading not working when playing
This is the second project where I've discovered that my color grading settings are completely different between the Editor Viewport and the Play In Editor/Stand Alone game. This project is using 4.13.2 but the other is using 4.14.3
Here's a screen shot of what it looks like between the two:
I can't exactly color grade my scene if there's a difference between the two. In fact, I tried adjusting the values and discovered that the Color Grading is not working at all in-game. Doesn't matter what I set the values to, there's no change. If I change the Auto Exposure it works, but nothing else seems to.
Steps to re-create:
So I did not get the same results, and I believe I know why you are seeing something so different. Check your character blueprint to make sure you are not overriding the post processing settings within your characters Post Processing settings.
Also make sure you are not setting the exposure within the viewport dropdown menus. Can you reproduce this in 4.13.2 and/or 4.14.3 in a blank third person blueprint project?
answered Feb 10 '17 at 07:21 PM
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