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Successfully packaged game crashes on launch.

Hi!

After successfully packaged my project and launching it, it crashes. See error below. I also added a link to the log. Any clues for a fix? I doesn't matter if i remove the code that lets you change the resolution via ingame options menu or not.

This is the error: [2017.02.10-16.21.27:858][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2017.02.10-16.21.28:311][ 0]LogWindows:Error: === Critical error: === [2017.02.10-16.21.28:311][ 0]LogWindows:Error: [2017.02.10-16.21.28:311][ 0]LogWindows:Error: Assertion failed: ResolutionValueStrings.Num() > 0 [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\Scalability.cpp] [Line: 354]

Full log: link text

Product Version: UE 4.14
Tags:
ue4game.log (4.9 kB)
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asked Feb 10 '17 at 05:01 PM in Packaging & Deployment

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Blackrock
18 2 5 9

avatar image Matthew J ♦♦ STAFF Feb 10 '17 at 09:28 PM

Hello Blackrock,

Can you check your config files to make sure that your default scalability settings are set up correctly? The values it's looking for here seem to be related to that rather than anything you're setting at runtime.

If you can't find anything to fix it, does this also crash if you launch the game in Standalone from the editor? if so, can you try launching the game in debug through Visual Studio so you can see what kind of values you're getting for that string array?

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2 answers: sort voted first

Sorry for the super late reply,

As far as I can tell the scalability settings are default, never touched them and worked before. It runs just fine as a standalone from editor.

I cloned my project and made it a 4.15 preview 4 and it started up just fine.

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answered Feb 16 '17 at 01:27 PM

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Blackrock
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avatar image Matthew J ♦♦ STAFF Feb 16 '17 at 09:44 PM

Would you consider this to be fixed as it works in 4.15? The 4.15 release happened today so it is recommended for development.

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We haven't heard from you in a while, Blackrock. Are you still experiencing this issue? If so, were you able to try what I suggested in my previous comment? In the meantime, I'll be marking this issue as resolved for tracking purposes.

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answered Feb 15 '17 at 08:04 PM

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Matthew J ♦♦ STAFF
31.8k 526 90 417

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