Unreal measurement unit for PC vs Mobile
I had configured "max draw distance" for the assets in my map to take advantage of the various optimization features. While i was on the pc, a max distance of 5k worked well as the assets would be culled soon after their presence is no longer of any significance. On the other hand, i needed the max draw distance @ 15k to achieve the same render on my android device.
Does the unreal unit for the PC vary to the Mobile platform (Android - Default ATC profile) ? ^(0.o)^
asked Feb 10 '17 at 07:28 PM in Rendering
This is actually related to your scalability settings. Specifically the view distance scale:
If you set the above to 1, the distance should match with the results you get in PC.
answered Mar 10 '17 at 03:27 AM
from what I know 1 unreal unit is always 1 centimeter.
answered Feb 10 '17 at 08:24 PM
It could be because of the resolution, I thought lodding was based on screen percentage not distance.
answered Feb 11 '17 at 09:22 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here