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Pressing a UMG button releases every currently pressed input


Pressing a umg widget button will trigger a release on every other currently pressed input event (mouse or keyboard), and yet the actual input release will trigger a release a second time.

I found this because I need to press a keyboard key, which pops up a umg menu, with some buttons to set a variable, and then on the keyboard key release do something based off that variable.

But pressing the umg button will trigger the release of every other input. Is this a bug? is this by design? if so, how can I avoid this behavior?

I have the Input mode set to Game and Input, focusing the umg in need to interact with.


Product Version: UE 4.14
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asked Feb 10 '17 at 07:34 PM in Blueprint Scripting

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Sargas Evigmae
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to avoid widget buttons interfering with held keys, make sure IsFocusable is set to false, in your button's details panel.

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answered Feb 10 '17 at 08:14 PM

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avatar image Sargas Evigmae Feb 10 '17 at 08:55 PM

Yup, that'd be it, thank you very much ♥

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