Pressing a UMG button releases every currently pressed input
Pressing a umg widget button will trigger a release on every other currently pressed input event (mouse or keyboard), and yet the actual input release will trigger a release a second time.
I found this because I need to press a keyboard key, which pops up a umg menu, with some buttons to set a variable, and then on the keyboard key release do something based off that variable.
But pressing the umg button will trigger the release of every other input. Is this a bug? is this by design? if so, how can I avoid this behavior?
I have the Input mode set to Game and Input, focusing the umg in need to interact with.
to avoid widget buttons interfering with held keys, make sure IsFocusable is set to false, in your button's details panel.
answered Feb 10 '17 at 08:14 PM
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