function arguments within AddDynamic() call
I have a Tmap called CameraSetups and I'm trying to bind a Delegate (OnTriggerEnterDel) that was referred to in the Value to a function that would take a CameraActor as an argument. The CameraActor should be the respective Key to the Value but I can't seem to find a way to pass this argument to the function.
I am trying to modify CameraDirector that was presented in (docs.unrealengine.com/latest/INT/Programming/Tutorials/AutoCamera) in such way that I would control the cameras using simple trigger volumes that broadcast a dynamic multicast delegate when a character overlaps the volume. I was trying to use Tmap container to map references from the trigger volumes to their respective Camera actors that should then be transitioned to.
So I would like to know how to pass the argument within the AddDynamic() call. I'm probably missing something here so some alternative approach suggestions are welcome.
Now I know that I can pass arguments through the broadcast in the TriggerVolume but I would like to keep the TriggerVolumes away from the tasks of the CameraDirector as much as possible.
asked Feb 10 '17 at 11:00 PM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here