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Post Processing Anim Graphs break with Root Motion

We're trying to set up a Post Processing anim graph where I set up a bunch of spring controllers. When we apply an animation with root motion in the main anim graph, the port processing graph doesn't evaluate properly. We've had similar issues with montages.

We're working around the issue for now by assigning what was to be the post processing anim graph, then pulling in the main anim graph as a sub-anim graph node.

Product Version: UE 4.14
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asked Feb 10 '17 at 11:22 PM in Blueprint Scripting

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Spectral Ink
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avatar image Spectral Ink Jun 21 '17 at 12:10 AM

still broken in 4.15. Haven't checked 4.16 yet, but montages are killing our post processing anim bps, or any anim bp's where the slot animation is in the sub anim graph.

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