How can I keep my weapon correctly in my hand?
I'm curious to how i can change the skeletal mesh permanently in UE4 of this shotgun, so when i add it to my characters it stays in the correct position?
I Currently have 4 other guns working in my hand, however i'm using a custom model and the mesh isn't positioned correctly for my character model, anyway i can fix this mistake made by the skeletal mesh?
Why not add another socket for the shotgun to attach to? and let the other weapons go to the other socket otherwise you will have to fix the shotgun for him to hold it right
answered Feb 11 '17 at 07:29 AM
had the same problem, for every gun i have a different socket, you need to change the socket's location/rotation so the gun fits in your hand fit in your character's hand, you can preview how the gun looks in the socket by right clicking in the socket->add preview asset->selecting your gun
in this ss if location and rotation was set to 0 (default) it would look like the one in your ss.
answered Feb 12 '17 at 03:16 PM
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