Unable to launch to android device 4.14.3

Are you packaging for vr? Can you provide some screenshots of android settings and packaging settings and also the sdk settings.

I have been unable to launch to my android device. SO I just created a fresh code project, no starter content, saleable 3D/2D and tried to launch,

Running AutomationTool...
Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/Noah/Documents/Unreal Projects/MerchantsOfCalandir/MerchantsOfCalandir.uproject" BuildCookRun -project="C:/Users/Noah/Documents/Unreal Projects/MerchantsOfCalandir/MerchantsOfCalandir.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -platform=Android_ETC2 -targetplatform=Android -cookflavor=ETC2 -build -cookonthefly -nokill -map= -compressed -stage -deploy -cmdline=" -Messaging" -device=Android_ETC2@02157df2c8704216 -addcmdline="-SessionId=BDA7768543A35675927F10BDFC6F9306 -SessionOwner='Noah' -SessionName='SM_G920P (02157df2c8704216)' " -run
Automation.Process: Setting up command environment.
BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\MerchantsOfCalandir.uproject
Project.Build: ********** BUILD COMMAND STARTED **********
CommandUtils.Run: Run: C:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MerchantsOfCalandir Android Development -Project="C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\MerchantsOfCalandir.uproject"  "C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\MerchantsOfCalandir.uproject"  -remoteini="C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir" -noxge -generatemanifest -NoHotReload
UnrealBuildTool: NDK version: 19, GccVersion: 4.9
CommandUtils.Run: Run: Took 1.4332007s to run UnrealBuildTool.exe, ExitCode=0
CommandUtils.Run: Run: C:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MerchantsOfCalandir Android Development -Project="C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\MerchantsOfCalandir.uproject"  "C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\MerchantsOfCalandir.uproject"  -remoteini="C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir" -noxge -NoHotReload -ignorejunk
UnrealBuildTool: Target is up to date
CommandUtils.Run: Run: Took 1.5327004s to run UnrealBuildTool.exe, ExitCode=0
CommandUtils.Run: Run: C:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MerchantsOfCalandir Android Development -prepfordeploy -project="C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\MerchantsOfCalandir.uproject" -NoHotReload -ignorejunk
UnrealBuildTool: NDK version: 19, GccVersion: 4.9
UnrealBuildTool: Receipt Filename: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Binaries\Android\MerchantsOfCalandir.target
UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
UnrealBuildTool:
UnrealBuildTool: UPL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
UnrealBuildTool:
UnrealBuildTool: ====2/10/2017 7:53:46 PM====PREPARING TO MAKE APK=================================================================
UnrealBuildTool:
UnrealBuildTool: ==== Writing to shim file C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
UnrealBuildTool:
UnrealBuildTool: ==== Shim data file up to date so not writing. ====
UnrealBuildTool:
UnrealBuildTool: ==== Writing to template target file C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Build\Android\src\com\YourCompany\MerchantsOfCalandir\AlarmReceiver.java ====
UnrealBuildTool:
UnrealBuildTool: ==== Template target file up to date so not writing. ====
UnrealBuildTool:
UnrealBuildTool: ==== Writing to template target file C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Build\Android\src\com\YourCompany\MerchantsOfCalandir\DownloaderActivity.java ====
UnrealBuildTool:
UnrealBuildTool: ==== Template target file up to date so not writing. ====
UnrealBuildTool:
UnrealBuildTool: ==== Writing to template target file C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Build\Android\src\com\YourCompany\MerchantsOfCalandir\OBBDownloaderService.java ====
UnrealBuildTool:
UnrealBuildTool: ==== Template target file up to date so not writing. ====
UnrealBuildTool: Cleaning up files based on template dir C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Build\Android\src\com\YourCompany\MerchantsOfCalandir
UnrealBuildTool: Building Java with SDK API level 'android-19'
UnrealBuildTool: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Binaries\Android\MerchantsOfCalandir-armv7-es2.apk is out of date due to newer input file C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Binaries\Android\MerchantsOfCalandir-armv7-es2.so
UnrealBuildTool: UPL Init: armeabi-v7a
UnrealBuildTool: GearVR init
UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
UnrealBuildTool: On build machine.
UnrealBuildTool: bPackageDataInsideApk = False
UnrealBuildTool: Added repository: C:\NVPACK\android-sdk-windows\extras\android\m2repository
UnrealBuildTool: Added repository: ..\..\Engine\Source\ThirdParty\Android\extras\google\m2repository
UnrealBuildTool: Added repository: ..\..\Engine\Source\ThirdParty\Android\extras\android\m2repository
UnrealBuildTool: AARImports: com.google.android.gms, play-services-ads, 9.2.0
UnrealBuildTool: AARImports: com.google.android.gms, play-services-auth, 9.2.0
UnrealBuildTool: AARImports: com.google.android.gms, play-services-games, 9.2.0
UnrealBuildTool: AARImports: com.google.android.gms, play-services-nearby, 9.2.0
UnrealBuildTool: AARImports: com.google.android.gms, play-services-plus, 9.2.0
UnrealBuildTool:
UnrealBuildTool: ====2/10/2017 7:53:46 PM====PREPARING NATIVE CODE=================================================================
UnrealBuildTool: On build machine.
UnrealBuildTool:
UnrealBuildTool: ====2/10/2017 7:53:46 PM====UPDATING BUILD CONFIGURATION FILES====================================================
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for downloader_library...
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-9.2.0...
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-ads-lite-9.2.0...
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-9.2.0...
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-auth-base-9.2.0...
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-base-9.2.0...
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-basement-9.2.0...
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-clearcut-9.2.0...
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-drive-9.2.0...
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-games-9.2.0...
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-gass-9.2.0...
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-nearby-9.2.0...
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-plus-9.2.0...
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for play-services-tasks-9.2.0...
UnrealBuildTool: Updating project.properties, local.properties, and build.xml for support-v4-23.0.0...
UnrealBuildTool:
UnrealBuildTool: ==== Writing new GameActivity.java file to C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
UnrealBuildTool:
UnrealBuildTool: ====2/10/2017 7:54:11 PM====PERFORMING FINAL APK PACKAGE OPERATION================================================
UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings)
UnrealBuildTool:     [javac] C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:2260: error: cannot find symbol
UnrealBuildTool:     [javac]             Uri gmmIntentUri = Uri.parse("google.navigation:"+address);
UnrealBuildTool:     [javac]             ^
UnrealBuildTool:     [javac]   symbol:   class Uri
UnrealBuildTool:     [javac]   location: class GameActivity
UnrealBuildTool:     [javac] C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:2260: error: cannot find symbol
UnrealBuildTool:     [javac]             Uri gmmIntentUri = Uri.parse("google.navigation:"+address);
UnrealBuildTool:     [javac]                                ^
UnrealBuildTool:     [javac]   symbol:   variable Uri
UnrealBuildTool:     [javac]   location: class GameActivity
UnrealBuildTool:     [javac] Note: Some input files use or override a deprecated API.
UnrealBuildTool:     [javac] Note: Recompile with -Xlint:deprecation for details.
UnrealBuildTool:     [javac] 2 errors
UnrealBuildTool:
UnrealBuildTool: BUILD FAILED
UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:716: The following error occurred while executing this line:
UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:730: Compile failed; see the compiler error output for details.
UnrealBuildTool:
UnrealBuildTool: Total time: 26 seconds
UnrealBuildTool: Making .apk with Ant again to show errors
UnrealBuildTool: Buildfile: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\build.xml
UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
UnrealBuildTool:
UnrealBuildTool: -set-mode-check:
UnrealBuildTool:
UnrealBuildTool: -set-debug-files:
UnrealBuildTool:
UnrealBuildTool: -check-env:
UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
UnrealBuildTool:  [checkenv] Installed at C:\NVPACK\android-sdk-windows
UnrealBuildTool:
UnrealBuildTool: -setup:
UnrealBuildTool:      [echo] Project Name: MerchantsOfCalandir
UnrealBuildTool:   [gettype] Project Type: Application
UnrealBuildTool:
UnrealBuildTool: -set-debug-mode:
UnrealBuildTool:
UnrealBuildTool: -debug-obfuscation-check:
UnrealBuildTool:
UnrealBuildTool: -pre-build:
UnrealBuildTool:
UnrealBuildTool: -build-setup:
UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
UnrealBuildTool:      [echo] Resolving Build Target for MerchantsOfCalandir...
UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
UnrealBuildTool: [gettarget] API level:        19
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Creating output directories if needed...
UnrealBuildTool:     [mkdir] Created dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\bin\rsObj
UnrealBuildTool:     [mkdir] Created dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\bin\rsLibs
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Resolving Dependencies for MerchantsOfCalandir...
UnrealBuildTool: [dependency] Library dependencies:
UnrealBuildTool: [dependency]
UnrealBuildTool: [dependency] ------------------
UnrealBuildTool: [dependency] Ordered libraries:
UnrealBuildTool: [dependency]
UnrealBuildTool: [dependency] ------------------
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Building Libraries with 'debug'...
UnrealBuildTool:
UnrealBuildTool: nodeps:
UnrealBuildTool:
UnrealBuildTool: -set-mode-check:
UnrealBuildTool:
UnrealBuildTool: -set-debug-files:
UnrealBuildTool:
UnrealBuildTool: -check-env:
UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
UnrealBuildTool:  [checkenv] Installed at C:\NVPACK\android-sdk-windows
UnrealBuildTool:
UnrealBuildTool: -setup:
UnrealBuildTool:      [echo] Project Name: support-v4-23.0.0
UnrealBuildTool:   [gettype] Project Type: Android Library
UnrealBuildTool:
UnrealBuildTool: -set-debug-mode:
UnrealBuildTool:
UnrealBuildTool: -debug-obfuscation-check:
UnrealBuildTool:
UnrealBuildTool: -pre-build:
UnrealBuildTool:
UnrealBuildTool: -build-setup:
UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
UnrealBuildTool:      [echo] Resolving Build Target for support-v4-23.0.0...
UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
UnrealBuildTool: [gettarget] API level:        19
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Creating output directories if needed...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Resolving Dependencies for support-v4-23.0.0...
UnrealBuildTool: [dependency] Library dependencies:
UnrealBuildTool: [dependency] No Libraries
UnrealBuildTool: [dependency]
UnrealBuildTool: [dependency] ------------------
UnrealBuildTool:
UnrealBuildTool: -code-gen:
UnrealBuildTool: [mergemanifest] Found Deleted Target File
UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
UnrealBuildTool:      [echo] Handling aidl files...
UnrealBuildTool:      [aidl] No AIDL files to compile.
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling RenderScript files...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling Resources...
UnrealBuildTool:      [aapt] Found new input file
UnrealBuildTool:      [aapt] Generating resource IDs...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling BuildConfig class...
UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
UnrealBuildTool:
UnrealBuildTool: -pre-compile:
UnrealBuildTool:
UnrealBuildTool: -compile:
UnrealBuildTool:      [echo] Creating library output jar file...
UnrealBuildTool:
UnrealBuildTool: -post-compile:
UnrealBuildTool:
UnrealBuildTool: -obfuscate:
UnrealBuildTool:
UnrealBuildTool: -dex:
UnrealBuildTool:      [echo] Library project: do not convert bytecode...
UnrealBuildTool:
UnrealBuildTool: -crunch:
UnrealBuildTool:    [crunch] Crunching PNG Files in source dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\support-v4-23.0.0\res
UnrealBuildTool:    [crunch] To destination dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\support-v4-23.0.0\bin\res
UnrealBuildTool:    [crunch] Crunched 0 PNG files to update cache
UnrealBuildTool:
UnrealBuildTool: -package-resources:
UnrealBuildTool:      [echo] Library project: do not package resources...
UnrealBuildTool:
UnrealBuildTool: -package:
UnrealBuildTool:      [echo] Library project: do not package apk...
UnrealBuildTool:
UnrealBuildTool: -post-package:
UnrealBuildTool:
UnrealBuildTool: -do-debug:
UnrealBuildTool:      [echo] Library project: do not create apk...
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\support-v4-23.0.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\support-v4-23.0.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\support-v4-23.0.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\support-v4-23.0.0\bin\build.prop
UnrealBuildTool:
UnrealBuildTool: -post-build:
UnrealBuildTool:
UnrealBuildTool: debug:
UnrealBuildTool:
UnrealBuildTool: nodeps:
UnrealBuildTool:
UnrealBuildTool: -set-mode-check:
UnrealBuildTool:
UnrealBuildTool: -set-debug-files:
UnrealBuildTool:
UnrealBuildTool: -check-env:
UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
UnrealBuildTool:  [checkenv] Installed at C:\NVPACK\android-sdk-windows
UnrealBuildTool:
UnrealBuildTool: -setup:
UnrealBuildTool:      [echo] Project Name: play-services-tasks-9.2.0
UnrealBuildTool:   [gettype] Project Type: Android Library
UnrealBuildTool:
UnrealBuildTool: -set-debug-mode:
UnrealBuildTool:
UnrealBuildTool: -debug-obfuscation-check:
UnrealBuildTool:
UnrealBuildTool: -pre-build:
UnrealBuildTool:
UnrealBuildTool: -build-setup:
UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
UnrealBuildTool:      [echo] Resolving Build Target for play-services-tasks-9.2.0...
UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
UnrealBuildTool: [gettarget] API level:        19
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Creating output directories if needed...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Resolving Dependencies for play-services-tasks-9.2.0...
UnrealBuildTool: [dependency] Library dependencies:
UnrealBuildTool: [dependency] No Libraries
UnrealBuildTool: [dependency]
UnrealBuildTool: [dependency] ------------------
UnrealBuildTool:
UnrealBuildTool: -code-gen:
UnrealBuildTool: [mergemanifest] Found Deleted Target File
UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
UnrealBuildTool:      [echo] Handling aidl files...
UnrealBuildTool:      [aidl] No AIDL files to compile.
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling RenderScript files...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling Resources...
UnrealBuildTool:      [aapt] Found new input file
UnrealBuildTool:      [aapt] Generating resource IDs...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling BuildConfig class...
UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
UnrealBuildTool:
UnrealBuildTool: -pre-compile:
UnrealBuildTool:
UnrealBuildTool: -compile:
UnrealBuildTool:      [echo] Creating library output jar file...
UnrealBuildTool:
UnrealBuildTool: -post-compile:
UnrealBuildTool:
UnrealBuildTool: -obfuscate:
UnrealBuildTool:
UnrealBuildTool: -dex:
UnrealBuildTool:      [echo] Library project: do not convert bytecode...
UnrealBuildTool:
UnrealBuildTool: -crunch:
UnrealBuildTool:    [crunch] Crunching PNG Files in source dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-tasks-9.2.0\res
UnrealBuildTool:    [crunch] To destination dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-tasks-9.2.0\bin\res
UnrealBuildTool:    [crunch] Crunched 0 PNG files to update cache
UnrealBuildTool:
UnrealBuildTool: -package-resources:
UnrealBuildTool:      [echo] Library project: do not package resources...
UnrealBuildTool:
UnrealBuildTool: -package:
UnrealBuildTool:      [echo] Library project: do not package apk...
UnrealBuildTool:
UnrealBuildTool: -post-package:
UnrealBuildTool:
UnrealBuildTool: -do-debug:
UnrealBuildTool:      [echo] Library project: do not create apk...
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-tasks-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-tasks-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-tasks-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-tasks-9.2.0\bin\build.prop
UnrealBuildTool:
UnrealBuildTool: -post-build:
UnrealBuildTool:
UnrealBuildTool: debug:
UnrealBuildTool:
UnrealBuildTool: nodeps:
UnrealBuildTool:
UnrealBuildTool: -set-mode-check:
UnrealBuildTool:
UnrealBuildTool: -set-debug-files:
UnrealBuildTool:
UnrealBuildTool: -check-env:
UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
UnrealBuildTool:  [checkenv] Installed at C:\NVPACK\android-sdk-windows
UnrealBuildTool:
UnrealBuildTool: -setup:
UnrealBuildTool:      [echo] Project Name: play-services-plus-9.2.0
UnrealBuildTool:   [gettype] Project Type: Android Library
UnrealBuildTool:
UnrealBuildTool: -set-debug-mode:
UnrealBuildTool:
UnrealBuildTool: -debug-obfuscation-check:
UnrealBuildTool:
UnrealBuildTool: -pre-build:
UnrealBuildTool:
UnrealBuildTool: -build-setup:
UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
UnrealBuildTool:      [echo] Resolving Build Target for play-services-plus-9.2.0...
UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
UnrealBuildTool: [gettarget] API level:        19
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Creating output directories if needed...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Resolving Dependencies for play-services-plus-9.2.0...
UnrealBuildTool: [dependency] Library dependencies:
UnrealBuildTool: [dependency] No Libraries
UnrealBuildTool: [dependency]
UnrealBuildTool: [dependency] ------------------
UnrealBuildTool:
UnrealBuildTool: -code-gen:
UnrealBuildTool: [mergemanifest] Found Deleted Target File
UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
UnrealBuildTool:      [echo] Handling aidl files...
UnrealBuildTool:      [aidl] No AIDL files to compile.
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling RenderScript files...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling Resources...
UnrealBuildTool:      [aapt] Found Deleted Target File
UnrealBuildTool:      [aapt] Generating resource IDs...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling BuildConfig class...
UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
UnrealBuildTool:
UnrealBuildTool: -pre-compile:
UnrealBuildTool:
UnrealBuildTool: -compile:
UnrealBuildTool:     [javac] Compiling 1 source file to C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\bin\classes
UnrealBuildTool:      [echo] Creating library output jar file...
UnrealBuildTool:
UnrealBuildTool: -post-compile:
UnrealBuildTool:
UnrealBuildTool: -obfuscate:
UnrealBuildTool:
UnrealBuildTool: -dex:
UnrealBuildTool:      [echo] Library project: do not convert bytecode...
UnrealBuildTool:
UnrealBuildTool: -crunch:
UnrealBuildTool:    [crunch] Crunching PNG Files in source dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\res
UnrealBuildTool:    [crunch] To destination dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\bin\res
UnrealBuildTool:    [crunch] Crunched 0 PNG files to update cache
UnrealBuildTool:
UnrealBuildTool: -package-resources:
UnrealBuildTool:      [echo] Library project: do not package resources...
UnrealBuildTool:
UnrealBuildTool: -package:
UnrealBuildTool:      [echo] Library project: do not package apk...
UnrealBuildTool:
UnrealBuildTool: -post-package:
UnrealBuildTool:
UnrealBuildTool: -do-debug:
UnrealBuildTool:      [echo] Library project: do not create apk...
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-plus-9.2.0\bin\build.prop
UnrealBuildTool:
UnrealBuildTool: -post-build:
UnrealBuildTool:
UnrealBuildTool: debug:
UnrealBuildTool:
UnrealBuildTool: nodeps:
UnrealBuildTool:
UnrealBuildTool: -set-mode-check:
UnrealBuildTool:
UnrealBuildTool: -set-debug-files:
UnrealBuildTool:
UnrealBuildTool: -check-env:
UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
UnrealBuildTool:  [checkenv] Installed at C:\NVPACK\android-sdk-windows
UnrealBuildTool:
UnrealBuildTool: -setup:
UnrealBuildTool:      [echo] Project Name: play-services-nearby-9.2.0
UnrealBuildTool:   [gettype] Project Type: Android Library
UnrealBuildTool:
UnrealBuildTool: -set-debug-mode:
UnrealBuildTool:
UnrealBuildTool: -debug-obfuscation-check:
UnrealBuildTool:
UnrealBuildTool: -pre-build:
UnrealBuildTool:
UnrealBuildTool: -build-setup:
UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
UnrealBuildTool:      [echo] Resolving Build Target for play-services-nearby-9.2.0...
UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
UnrealBuildTool: [gettarget] API level:        19
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Creating output directories if needed...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Resolving Dependencies for play-services-nearby-9.2.0...
UnrealBuildTool: [dependency] Library dependencies:
UnrealBuildTool: [dependency] No Libraries
UnrealBuildTool: [dependency]
UnrealBuildTool: [dependency] ------------------
UnrealBuildTool:
UnrealBuildTool: -code-gen:
UnrealBuildTool: [mergemanifest] Found Deleted Target File
UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
UnrealBuildTool:      [echo] Handling aidl files...
UnrealBuildTool:      [aidl] No AIDL files to compile.
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling RenderScript files...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling Resources...
UnrealBuildTool:      [aapt] Found new input file
UnrealBuildTool:      [aapt] Generating resource IDs...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling BuildConfig class...
UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
UnrealBuildTool:
UnrealBuildTool: -pre-compile:
UnrealBuildTool:
UnrealBuildTool: -compile:
UnrealBuildTool:      [echo] Creating library output jar file...
UnrealBuildTool:
UnrealBuildTool: -post-compile:
UnrealBuildTool:
UnrealBuildTool: -obfuscate:
UnrealBuildTool:
UnrealBuildTool: -dex:
UnrealBuildTool:      [echo] Library project: do not convert bytecode...
UnrealBuildTool:
UnrealBuildTool: -crunch:
UnrealBuildTool:    [crunch] Crunching PNG Files in source dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-nearby-9.2.0\res
UnrealBuildTool:    [crunch] To destination dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-nearby-9.2.0\bin\res
UnrealBuildTool:    [crunch] Crunched 0 PNG files to update cache
UnrealBuildTool:
UnrealBuildTool: -package-resources:
UnrealBuildTool:      [echo] Library project: do not package resources...
UnrealBuildTool:
UnrealBuildTool: -package:
UnrealBuildTool:      [echo] Library project: do not package apk...
UnrealBuildTool:
UnrealBuildTool: -post-package:
UnrealBuildTool:
UnrealBuildTool: -do-debug:
UnrealBuildTool:      [echo] Library project: do not create apk...
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-nearby-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-nearby-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-nearby-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-nearby-9.2.0\bin\build.prop
UnrealBuildTool:
UnrealBuildTool: -post-build:
UnrealBuildTool:
UnrealBuildTool: debug:
UnrealBuildTool:
UnrealBuildTool: nodeps:
UnrealBuildTool:
UnrealBuildTool: -set-mode-check:
UnrealBuildTool:
UnrealBuildTool: -set-debug-files:
UnrealBuildTool:
UnrealBuildTool: -check-env:
UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
UnrealBuildTool:  [checkenv] Installed at C:\NVPACK\android-sdk-windows
UnrealBuildTool:
UnrealBuildTool: -setup:
UnrealBuildTool:      [echo] Project Name: play-services-gass-9.2.0
UnrealBuildTool:   [gettype] Project Type: Android Library
UnrealBuildTool:
UnrealBuildTool: -set-debug-mode:
UnrealBuildTool:
UnrealBuildTool: -debug-obfuscation-check:
UnrealBuildTool:
UnrealBuildTool: -pre-build:
UnrealBuildTool:
UnrealBuildTool: -build-setup:
UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
UnrealBuildTool:      [echo] Resolving Build Target for play-services-gass-9.2.0...
UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
UnrealBuildTool: [gettarget] API level:        19
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Creating output directories if needed...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Resolving Dependencies for play-services-gass-9.2.0...
UnrealBuildTool: [dependency] Library dependencies:
UnrealBuildTool: [dependency] No Libraries
UnrealBuildTool: [dependency]
UnrealBuildTool: [dependency] ------------------
UnrealBuildTool:
UnrealBuildTool: -code-gen:
UnrealBuildTool: [mergemanifest] Found Deleted Target File
UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
UnrealBuildTool:      [echo] Handling aidl files...
UnrealBuildTool:      [aidl] No AIDL files to compile.
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling RenderScript files...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling Resources...
UnrealBuildTool:      [aapt] Found new input file
UnrealBuildTool:      [aapt] Generating resource IDs...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling BuildConfig class...
UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
UnrealBuildTool:
UnrealBuildTool: -pre-compile:
UnrealBuildTool:
UnrealBuildTool: -compile:
UnrealBuildTool:      [echo] Creating library output jar file...
UnrealBuildTool:
UnrealBuildTool: -post-compile:
UnrealBuildTool:
UnrealBuildTool: -obfuscate:
UnrealBuildTool:
UnrealBuildTool: -dex:
UnrealBuildTool:      [echo] Library project: do not convert bytecode...
UnrealBuildTool:
UnrealBuildTool: -crunch:
UnrealBuildTool:    [crunch] Crunching PNG Files in source dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-gass-9.2.0\res
UnrealBuildTool:    [crunch] To destination dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-gass-9.2.0\bin\res
UnrealBuildTool:    [crunch] Crunched 0 PNG files to update cache
UnrealBuildTool:
UnrealBuildTool: -package-resources:
UnrealBuildTool:      [echo] Library project: do not package resources...
UnrealBuildTool:
UnrealBuildTool: -package:
UnrealBuildTool:      [echo] Library project: do not package apk...
UnrealBuildTool:
UnrealBuildTool: -post-package:
UnrealBuildTool:
UnrealBuildTool: -do-debug:
UnrealBuildTool:      [echo] Library project: do not create apk...
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-gass-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-gass-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-gass-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-gass-9.2.0\bin\build.prop
UnrealBuildTool:
UnrealBuildTool: -post-build:
UnrealBuildTool:
UnrealBuildTool: debug:
UnrealBuildTool:
UnrealBuildTool: nodeps:
UnrealBuildTool:
UnrealBuildTool: -set-mode-check:
UnrealBuildTool:
UnrealBuildTool: -set-debug-files:
UnrealBuildTool:
UnrealBuildTool: -check-env:
UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
UnrealBuildTool:  [checkenv] Installed at C:\NVPACK\android-sdk-windows
UnrealBuildTool:
UnrealBuildTool: -setup:
UnrealBuildTool:      [echo] Project Name: play-services-games-9.2.0
UnrealBuildTool:   [gettype] Project Type: Android Library
UnrealBuildTool:
UnrealBuildTool: -set-debug-mode:
UnrealBuildTool:
UnrealBuildTool: -debug-obfuscation-check:
UnrealBuildTool:
UnrealBuildTool: -pre-build:
UnrealBuildTool:
UnrealBuildTool: -build-setup:
UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
UnrealBuildTool:      [echo] Resolving Build Target for play-services-games-9.2.0...
UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
UnrealBuildTool: [gettarget] API level:        19
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Creating output directories if needed...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Resolving Dependencies for play-services-games-9.2.0...
UnrealBuildTool: [dependency] Library dependencies:
UnrealBuildTool: [dependency] No Libraries
UnrealBuildTool: [dependency]
UnrealBuildTool: [dependency] ------------------
UnrealBuildTool:
UnrealBuildTool: -code-gen:
UnrealBuildTool: [mergemanifest] Found Deleted Target File
UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
UnrealBuildTool:      [echo] Handling aidl files...
UnrealBuildTool:      [aidl] No AIDL files to compile.
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling RenderScript files...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling Resources...
UnrealBuildTool:      [aapt] Found new input file
UnrealBuildTool:      [aapt] Generating resource IDs...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling BuildConfig class...
UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
UnrealBuildTool:
UnrealBuildTool: -pre-compile:
UnrealBuildTool:
UnrealBuildTool: -compile:
UnrealBuildTool:      [echo] Creating library output jar file...
UnrealBuildTool:
UnrealBuildTool: -post-compile:
UnrealBuildTool:
UnrealBuildTool: -obfuscate:
UnrealBuildTool:
UnrealBuildTool: -dex:
UnrealBuildTool:      [echo] Library project: do not convert bytecode...
UnrealBuildTool:
UnrealBuildTool: -crunch:
UnrealBuildTool:    [crunch] Crunching PNG Files in source dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-games-9.2.0\res
UnrealBuildTool:    [crunch] To destination dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-games-9.2.0\bin\res
UnrealBuildTool:    [crunch] Crunched 0 PNG files to update cache
UnrealBuildTool:
UnrealBuildTool: -package-resources:
UnrealBuildTool:      [echo] Library project: do not package resources...
UnrealBuildTool:
UnrealBuildTool: -package:
UnrealBuildTool:      [echo] Library project: do not package apk...
UnrealBuildTool:
UnrealBuildTool: -post-package:
UnrealBuildTool:
UnrealBuildTool: -do-debug:
UnrealBuildTool:      [echo] Library project: do not create apk...
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-games-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-games-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-games-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-games-9.2.0\bin\build.prop
UnrealBuildTool:
UnrealBuildTool: -post-build:
UnrealBuildTool:
UnrealBuildTool: debug:
UnrealBuildTool:
UnrealBuildTool: nodeps:
UnrealBuildTool:
UnrealBuildTool: -set-mode-check:
UnrealBuildTool:
UnrealBuildTool: -set-debug-files:
UnrealBuildTool:
UnrealBuildTool: -check-env:
UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
UnrealBuildTool:  [checkenv] Installed at C:\NVPACK\android-sdk-windows
UnrealBuildTool:
UnrealBuildTool: -setup:
UnrealBuildTool:      [echo] Project Name: play-services-drive-9.2.0
UnrealBuildTool:   [gettype] Project Type: Android Library
UnrealBuildTool:
UnrealBuildTool: -set-debug-mode:
UnrealBuildTool:
UnrealBuildTool: -debug-obfuscation-check:
UnrealBuildTool:
UnrealBuildTool: -pre-build:
UnrealBuildTool:
UnrealBuildTool: -build-setup:
UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
UnrealBuildTool:      [echo] Resolving Build Target for play-services-drive-9.2.0...
UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
UnrealBuildTool: [gettarget] API level:        19
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Creating output directories if needed...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Resolving Dependencies for play-services-drive-9.2.0...
UnrealBuildTool: [dependency] Library dependencies:
UnrealBuildTool: [dependency] No Libraries
UnrealBuildTool: [dependency]
UnrealBuildTool: [dependency] ------------------
UnrealBuildTool:
UnrealBuildTool: -code-gen:
UnrealBuildTool: [mergemanifest] Found Deleted Target File
UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
UnrealBuildTool:      [echo] Handling aidl files...
UnrealBuildTool:      [aidl] No AIDL files to compile.
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling RenderScript files...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling Resources...
UnrealBuildTool:      [aapt] Found new input file
UnrealBuildTool:      [aapt] Generating resource IDs...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling BuildConfig class...
UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
UnrealBuildTool:
UnrealBuildTool: -pre-compile:
UnrealBuildTool:
UnrealBuildTool: -compile:
UnrealBuildTool:      [echo] Creating library output jar file...
UnrealBuildTool:
UnrealBuildTool: -post-compile:
UnrealBuildTool:
UnrealBuildTool: -obfuscate:
UnrealBuildTool:
UnrealBuildTool: -dex:
UnrealBuildTool:      [echo] Library project: do not convert bytecode...
UnrealBuildTool:
UnrealBuildTool: -crunch:
UnrealBuildTool:    [crunch] Crunching PNG Files in source dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-drive-9.2.0\res
UnrealBuildTool:    [crunch] To destination dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-drive-9.2.0\bin\res
UnrealBuildTool:    [crunch] Crunched 0 PNG files to update cache
UnrealBuildTool:
UnrealBuildTool: -package-resources:
UnrealBuildTool:      [echo] Library project: do not package resources...
UnrealBuildTool:
UnrealBuildTool: -package:
UnrealBuildTool:      [echo] Library project: do not package apk...
UnrealBuildTool:
UnrealBuildTool: -post-package:
UnrealBuildTool:
UnrealBuildTool: -do-debug:
UnrealBuildTool:      [echo] Library project: do not create apk...
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-drive-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-drive-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-drive-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-drive-9.2.0\bin\build.prop
UnrealBuildTool:
UnrealBuildTool: -post-build:
UnrealBuildTool:
UnrealBuildTool: debug:
UnrealBuildTool:
UnrealBuildTool: nodeps:
UnrealBuildTool:
UnrealBuildTool: -set-mode-check:
UnrealBuildTool:
UnrealBuildTool: -set-debug-files:
UnrealBuildTool:
UnrealBuildTool: -check-env:
UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
UnrealBuildTool:  [checkenv] Installed at C:\NVPACK\android-sdk-windows
UnrealBuildTool:
UnrealBuildTool: -setup:
UnrealBuildTool:      [echo] Project Name: play-services-clearcut-9.2.0
UnrealBuildTool:   [gettype] Project Type: Android Library
UnrealBuildTool:
UnrealBuildTool: -set-debug-mode:
UnrealBuildTool:
UnrealBuildTool: -debug-obfuscation-check:
UnrealBuildTool:
UnrealBuildTool: -pre-build:
UnrealBuildTool:
UnrealBuildTool: -build-setup:
UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
UnrealBuildTool:      [echo] Resolving Build Target for play-services-clearcut-9.2.0...
UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
UnrealBuildTool: [gettarget] API level:        19
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Creating output directories if needed...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Resolving Dependencies for play-services-clearcut-9.2.0...
UnrealBuildTool: [dependency] Library dependencies:
UnrealBuildTool: [dependency] No Libraries
UnrealBuildTool: [dependency]
UnrealBuildTool: [dependency] ------------------
UnrealBuildTool:
UnrealBuildTool: -code-gen:
UnrealBuildTool: [mergemanifest] Found Deleted Target File
UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
UnrealBuildTool:      [echo] Handling aidl files...
UnrealBuildTool:      [aidl] No AIDL files to compile.
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling RenderScript files...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling Resources...
UnrealBuildTool:      [aapt] Found new input file
UnrealBuildTool:      [aapt] Generating resource IDs...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling BuildConfig class...
UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
UnrealBuildTool:
UnrealBuildTool: -pre-compile:
UnrealBuildTool:
UnrealBuildTool: -compile:
UnrealBuildTool:      [echo] Creating library output jar file...
UnrealBuildTool:
UnrealBuildTool: -post-compile:
UnrealBuildTool:
UnrealBuildTool: -obfuscate:
UnrealBuildTool:
UnrealBuildTool: -dex:
UnrealBuildTool:      [echo] Library project: do not convert bytecode...
UnrealBuildTool:
UnrealBuildTool: -crunch:
UnrealBuildTool:    [crunch] Crunching PNG Files in source dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-clearcut-9.2.0\res
UnrealBuildTool:    [crunch] To destination dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-clearcut-9.2.0\bin\res
UnrealBuildTool:    [crunch] Crunched 0 PNG files to update cache
UnrealBuildTool:
UnrealBuildTool: -package-resources:
UnrealBuildTool:      [echo] Library project: do not package resources...
UnrealBuildTool:
UnrealBuildTool: -package:
UnrealBuildTool:      [echo] Library project: do not package apk...
UnrealBuildTool:
UnrealBuildTool: -post-package:
UnrealBuildTool:
UnrealBuildTool: -do-debug:
UnrealBuildTool:      [echo] Library project: do not create apk...
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-clearcut-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-clearcut-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-clearcut-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-clearcut-9.2.0\bin\build.prop
UnrealBuildTool:
UnrealBuildTool: -post-build:
UnrealBuildTool:
UnrealBuildTool: debug:
UnrealBuildTool:
UnrealBuildTool: nodeps:
UnrealBuildTool:
UnrealBuildTool: -set-mode-check:
UnrealBuildTool:
UnrealBuildTool: -set-debug-files:
UnrealBuildTool:
UnrealBuildTool: -check-env:
UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
UnrealBuildTool:  [checkenv] Installed at C:\NVPACK\android-sdk-windows
UnrealBuildTool:
UnrealBuildTool: -setup:
UnrealBuildTool:      [echo] Project Name: play-services-basement-9.2.0
UnrealBuildTool:   [gettype] Project Type: Android Library
UnrealBuildTool:
UnrealBuildTool: -set-debug-mode:
UnrealBuildTool:
UnrealBuildTool: -debug-obfuscation-check:
UnrealBuildTool:
UnrealBuildTool: -pre-build:
UnrealBuildTool:
UnrealBuildTool: -build-setup:
UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
UnrealBuildTool:      [echo] Resolving Build Target for play-services-basement-9.2.0...
UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
UnrealBuildTool: [gettarget] API level:        19
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Creating output directories if needed...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Resolving Dependencies for play-services-basement-9.2.0...
UnrealBuildTool: [dependency] Library dependencies:
UnrealBuildTool: [dependency] No Libraries
UnrealBuildTool: [dependency]
UnrealBuildTool: [dependency] ------------------
UnrealBuildTool:
UnrealBuildTool: -code-gen:
UnrealBuildTool: [mergemanifest] Found Deleted Target File
UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
UnrealBuildTool:      [echo] Handling aidl files...
UnrealBuildTool:      [aidl] No AIDL files to compile.
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling RenderScript files...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling Resources...
UnrealBuildTool:      [aapt] Found Deleted Target File
UnrealBuildTool:      [aapt] Generating resource IDs...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling BuildConfig class...
UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
UnrealBuildTool:
UnrealBuildTool: -pre-compile:
UnrealBuildTool:
UnrealBuildTool: -compile:
UnrealBuildTool:     [javac] Compiling 1 source file to C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-basement-9.2.0\bin\classes
UnrealBuildTool:      [echo] Creating library output jar file...
UnrealBuildTool:
UnrealBuildTool: -post-compile:
UnrealBuildTool:
UnrealBuildTool: -obfuscate:
UnrealBuildTool:
UnrealBuildTool: -dex:
UnrealBuildTool:      [echo] Library project: do not convert bytecode...
UnrealBuildTool:
UnrealBuildTool: -crunch:
UnrealBuildTool:    [crunch] Crunching PNG Files in source dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-basement-9.2.0\res
UnrealBuildTool:    [crunch] To destination dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-basement-9.2.0\bin\res
UnrealBuildTool:    [crunch] Crunched 0 PNG files to update cache
UnrealBuildTool:
UnrealBuildTool: -package-resources:
UnrealBuildTool:      [echo] Library project: do not package resources...
UnrealBuildTool:
UnrealBuildTool: -package:
UnrealBuildTool:      [echo] Library project: do not package apk...
UnrealBuildTool:
UnrealBuildTool: -post-package:
UnrealBuildTool:
UnrealBuildTool: -do-debug:
UnrealBuildTool:      [echo] Library project: do not create apk...
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-basement-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-basement-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-basement-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-basement-9.2.0\bin\build.prop
UnrealBuildTool:
UnrealBuildTool: -post-build:
UnrealBuildTool:
UnrealBuildTool: debug:
UnrealBuildTool:
UnrealBuildTool: nodeps:
UnrealBuildTool:
UnrealBuildTool: -set-mode-check:
UnrealBuildTool:
UnrealBuildTool: -set-debug-files:
UnrealBuildTool:
UnrealBuildTool: -check-env:
UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
UnrealBuildTool:  [checkenv] Installed at C:\NVPACK\android-sdk-windows
UnrealBuildTool:
UnrealBuildTool: -setup:
UnrealBuildTool:      [echo] Project Name: play-services-base-9.2.0
UnrealBuildTool:   [gettype] Project Type: Android Library
UnrealBuildTool:
UnrealBuildTool: -set-debug-mode:
UnrealBuildTool:
UnrealBuildTool: -debug-obfuscation-check:
UnrealBuildTool:
UnrealBuildTool: -pre-build:
UnrealBuildTool:
UnrealBuildTool: -build-setup:
UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
UnrealBuildTool:      [echo] Resolving Build Target for play-services-base-9.2.0...
UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
UnrealBuildTool: [gettarget] API level:        19
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Creating output directories if needed...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Resolving Dependencies for play-services-base-9.2.0...
UnrealBuildTool: [dependency] Library dependencies:
UnrealBuildTool: [dependency] No Libraries
UnrealBuildTool: [dependency]
UnrealBuildTool: [dependency] ------------------
UnrealBuildTool:
UnrealBuildTool: -code-gen:
UnrealBuildTool: [mergemanifest] Found Deleted Target File
UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
UnrealBuildTool:      [echo] Handling aidl files...
UnrealBuildTool:      [aidl] No AIDL files to compile.
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling RenderScript files...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling Resources...
UnrealBuildTool:      [aapt] Found Deleted Target File
UnrealBuildTool:      [aapt] Generating resource IDs...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling BuildConfig class...
UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
UnrealBuildTool:
UnrealBuildTool: -pre-compile:
UnrealBuildTool:
UnrealBuildTool: -compile:
UnrealBuildTool:     [javac] Compiling 1 source file to C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-base-9.2.0\bin\classes
UnrealBuildTool:      [echo] Creating library output jar file...
UnrealBuildTool:
UnrealBuildTool: -post-compile:
UnrealBuildTool:
UnrealBuildTool: -obfuscate:
UnrealBuildTool:
UnrealBuildTool: -dex:
UnrealBuildTool:      [echo] Library project: do not convert bytecode...
UnrealBuildTool:
UnrealBuildTool: -crunch:
UnrealBuildTool:    [crunch] Crunching PNG Files in source dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-base-9.2.0\res
UnrealBuildTool:    [crunch] To destination dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-base-9.2.0\bin\res
UnrealBuildTool:    [crunch] Crunched 0 PNG files to update cache
UnrealBuildTool:
UnrealBuildTool: -package-resources:
UnrealBuildTool:      [echo] Library project: do not package resources...
UnrealBuildTool:
UnrealBuildTool: -package:
UnrealBuildTool:      [echo] Library project: do not package apk...
UnrealBuildTool:
UnrealBuildTool: -post-package:
UnrealBuildTool:
UnrealBuildTool: -do-debug:
UnrealBuildTool:      [echo] Library project: do not create apk...
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-base-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-base-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-base-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-base-9.2.0\bin\build.prop
UnrealBuildTool:
UnrealBuildTool: -post-build:
UnrealBuildTool:
UnrealBuildTool: debug:
UnrealBuildTool:
UnrealBuildTool: nodeps:
UnrealBuildTool:
UnrealBuildTool: -set-mode-check:
UnrealBuildTool:
UnrealBuildTool: -set-debug-files:
UnrealBuildTool:
UnrealBuildTool: -check-env:
UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
UnrealBuildTool:  [checkenv] Installed at C:\NVPACK\android-sdk-windows
UnrealBuildTool:
UnrealBuildTool: -setup:
UnrealBuildTool:      [echo] Project Name: play-services-auth-base-9.2.0
UnrealBuildTool:   [gettype] Project Type: Android Library
UnrealBuildTool:
UnrealBuildTool: -set-debug-mode:
UnrealBuildTool:
UnrealBuildTool: -debug-obfuscation-check:
UnrealBuildTool:
UnrealBuildTool: -pre-build:
UnrealBuildTool:
UnrealBuildTool: -build-setup:
UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
UnrealBuildTool:      [echo] Resolving Build Target for play-services-auth-base-9.2.0...
UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
UnrealBuildTool: [gettarget] API level:        19
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Creating output directories if needed...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Resolving Dependencies for play-services-auth-base-9.2.0...
UnrealBuildTool: [dependency] Library dependencies:
UnrealBuildTool: [dependency] No Libraries
UnrealBuildTool: [dependency]
UnrealBuildTool: [dependency] ------------------
UnrealBuildTool:
UnrealBuildTool: -code-gen:
UnrealBuildTool: [mergemanifest] Found Deleted Target File
UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
UnrealBuildTool:      [echo] Handling aidl files...
UnrealBuildTool:      [aidl] No AIDL files to compile.
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling RenderScript files...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling Resources...
UnrealBuildTool:      [aapt] Found new input file
UnrealBuildTool:      [aapt] Generating resource IDs...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling BuildConfig class...
UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
UnrealBuildTool:
UnrealBuildTool: -pre-compile:
UnrealBuildTool:
UnrealBuildTool: -compile:
UnrealBuildTool:      [echo] Creating library output jar file...
UnrealBuildTool:
UnrealBuildTool: -post-compile:
UnrealBuildTool:
UnrealBuildTool: -obfuscate:
UnrealBuildTool:
UnrealBuildTool: -dex:
UnrealBuildTool:      [echo] Library project: do not convert bytecode...
UnrealBuildTool:
UnrealBuildTool: -crunch:
UnrealBuildTool:    [crunch] Crunching PNG Files in source dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-auth-base-9.2.0\res
UnrealBuildTool:    [crunch] To destination dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-auth-base-9.2.0\bin\res
UnrealBuildTool:    [crunch] Crunched 0 PNG files to update cache
UnrealBuildTool:
UnrealBuildTool: -package-resources:
UnrealBuildTool:      [echo] Library project: do not package resources...
UnrealBuildTool:
UnrealBuildTool: -package:
UnrealBuildTool:      [echo] Library project: do not package apk...
UnrealBuildTool:
UnrealBuildTool: -post-package:
UnrealBuildTool:
UnrealBuildTool: -do-debug:
UnrealBuildTool:      [echo] Library project: do not create apk...
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-auth-base-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-auth-base-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-auth-base-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-auth-base-9.2.0\bin\build.prop
UnrealBuildTool:
UnrealBuildTool: -post-build:
UnrealBuildTool:
UnrealBuildTool: debug:
UnrealBuildTool:
UnrealBuildTool: nodeps:
UnrealBuildTool:
UnrealBuildTool: -set-mode-check:
UnrealBuildTool:
UnrealBuildTool: -set-debug-files:
UnrealBuildTool:
UnrealBuildTool: -check-env:
UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
UnrealBuildTool:  [checkenv] Installed at C:\NVPACK\android-sdk-windows
UnrealBuildTool:
UnrealBuildTool: -setup:
UnrealBuildTool:      [echo] Project Name: play-services-auth-9.2.0
UnrealBuildTool:   [gettype] Project Type: Android Library
UnrealBuildTool:
UnrealBuildTool: -set-debug-mode:
UnrealBuildTool:
UnrealBuildTool: -debug-obfuscation-check:
UnrealBuildTool:
UnrealBuildTool: -pre-build:
UnrealBuildTool:
UnrealBuildTool: -build-setup:
UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
UnrealBuildTool:      [echo] Resolving Build Target for play-services-auth-9.2.0...
UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
UnrealBuildTool: [gettarget] API level:        19
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Creating output directories if needed...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Resolving Dependencies for play-services-auth-9.2.0...
UnrealBuildTool: [dependency] Library dependencies:
UnrealBuildTool: [dependency] No Libraries
UnrealBuildTool: [dependency]
UnrealBuildTool: [dependency] ------------------
UnrealBuildTool:
UnrealBuildTool: -code-gen:
UnrealBuildTool: [mergemanifest] Found Deleted Target File
UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
UnrealBuildTool:      [echo] Handling aidl files...
UnrealBuildTool:      [aidl] No AIDL files to compile.
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling RenderScript files...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling Resources...
UnrealBuildTool:      [aapt] Found new input file
UnrealBuildTool:      [aapt] Generating resource IDs...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling BuildConfig class...
UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
UnrealBuildTool:
UnrealBuildTool: -pre-compile:
UnrealBuildTool:
UnrealBuildTool: -compile:
UnrealBuildTool:      [echo] Creating library output jar file...
UnrealBuildTool:
UnrealBuildTool: -post-compile:
UnrealBuildTool:
UnrealBuildTool: -obfuscate:
UnrealBuildTool:
UnrealBuildTool: -dex:
UnrealBuildTool:      [echo] Library project: do not convert bytecode...
UnrealBuildTool:
UnrealBuildTool: -crunch:
UnrealBuildTool:    [crunch] Crunching PNG Files in source dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-auth-9.2.0\res
UnrealBuildTool:    [crunch] To destination dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-auth-9.2.0\bin\res
UnrealBuildTool:    [crunch] Crunched 0 PNG files to update cache
UnrealBuildTool:
UnrealBuildTool: -package-resources:
UnrealBuildTool:      [echo] Library project: do not package resources...
UnrealBuildTool:
UnrealBuildTool: -package:
UnrealBuildTool:      [echo] Library project: do not package apk...
UnrealBuildTool:
UnrealBuildTool: -post-package:
UnrealBuildTool:
UnrealBuildTool: -do-debug:
UnrealBuildTool:      [echo] Library project: do not create apk...
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-auth-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-auth-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-auth-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-auth-9.2.0\bin\build.prop
UnrealBuildTool:
UnrealBuildTool: -post-build:
UnrealBuildTool:
UnrealBuildTool: debug:
UnrealBuildTool:
UnrealBuildTool: nodeps:
UnrealBuildTool:
UnrealBuildTool: -set-mode-check:
UnrealBuildTool:
UnrealBuildTool: -set-debug-files:
UnrealBuildTool:
UnrealBuildTool: -check-env:
UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
UnrealBuildTool:  [checkenv] Installed at C:\NVPACK\android-sdk-windows
UnrealBuildTool:
UnrealBuildTool: -setup:
UnrealBuildTool:      [echo] Project Name: play-services-ads-lite-9.2.0
UnrealBuildTool:   [gettype] Project Type: Android Library
UnrealBuildTool:
UnrealBuildTool: -set-debug-mode:
UnrealBuildTool:
UnrealBuildTool: -debug-obfuscation-check:
UnrealBuildTool:
UnrealBuildTool: -pre-build:
UnrealBuildTool:
UnrealBuildTool: -build-setup:
UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
UnrealBuildTool:      [echo] Resolving Build Target for play-services-ads-lite-9.2.0...
UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
UnrealBuildTool: [gettarget] API level:        19
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Creating output directories if needed...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Resolving Dependencies for play-services-ads-lite-9.2.0...
UnrealBuildTool: [dependency] Library dependencies:
UnrealBuildTool: [dependency] No Libraries
UnrealBuildTool: [dependency]
UnrealBuildTool: [dependency] ------------------
UnrealBuildTool:
UnrealBuildTool: -code-gen:
UnrealBuildTool: [mergemanifest] Found Deleted Target File
UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
UnrealBuildTool:      [echo] Handling aidl files...
UnrealBuildTool:      [aidl] No AIDL files to compile.
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling RenderScript files...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling Resources...
UnrealBuildTool:      [aapt] Found Deleted Target File
UnrealBuildTool:      [aapt] Generating resource IDs...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling BuildConfig class...
UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
UnrealBuildTool:
UnrealBuildTool: -pre-compile:
UnrealBuildTool:
UnrealBuildTool: -compile:
UnrealBuildTool:     [javac] Compiling 1 source file to C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\classes
UnrealBuildTool:      [echo] Creating library output jar file...
UnrealBuildTool:
UnrealBuildTool: -post-compile:
UnrealBuildTool:
UnrealBuildTool: -obfuscate:
UnrealBuildTool:
UnrealBuildTool: -dex:
UnrealBuildTool:      [echo] Library project: do not convert bytecode...
UnrealBuildTool:
UnrealBuildTool: -crunch:
UnrealBuildTool:    [crunch] Crunching PNG Files in source dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\res
UnrealBuildTool:    [crunch] To destination dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\res
UnrealBuildTool:    [crunch] Crunched 0 PNG files to update cache
UnrealBuildTool:
UnrealBuildTool: -package-resources:
UnrealBuildTool:      [echo] Library project: do not package resources...
UnrealBuildTool:
UnrealBuildTool: -package:
UnrealBuildTool:      [echo] Library project: do not package apk...
UnrealBuildTool:
UnrealBuildTool: -post-package:
UnrealBuildTool:
UnrealBuildTool: -do-debug:
UnrealBuildTool:      [echo] Library project: do not create apk...
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-ads-lite-9.2.0\bin\build.prop
UnrealBuildTool:
UnrealBuildTool: -post-build:
UnrealBuildTool:
UnrealBuildTool: debug:
UnrealBuildTool:
UnrealBuildTool: nodeps:
UnrealBuildTool:
UnrealBuildTool: -set-mode-check:
UnrealBuildTool:
UnrealBuildTool: -set-debug-files:
UnrealBuildTool:
UnrealBuildTool: -check-env:
UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
UnrealBuildTool:  [checkenv] Installed at C:\NVPACK\android-sdk-windows
UnrealBuildTool:
UnrealBuildTool: -setup:
UnrealBuildTool:      [echo] Project Name: play-services-ads-9.2.0
UnrealBuildTool:   [gettype] Project Type: Android Library
UnrealBuildTool:
UnrealBuildTool: -set-debug-mode:
UnrealBuildTool:
UnrealBuildTool: -debug-obfuscation-check:
UnrealBuildTool:
UnrealBuildTool: -pre-build:
UnrealBuildTool:
UnrealBuildTool: -build-setup:
UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
UnrealBuildTool:      [echo] Resolving Build Target for play-services-ads-9.2.0...
UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
UnrealBuildTool: [gettarget] API level:        19
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Creating output directories if needed...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Resolving Dependencies for play-services-ads-9.2.0...
UnrealBuildTool: [dependency] Library dependencies:
UnrealBuildTool: [dependency] No Libraries
UnrealBuildTool: [dependency]
UnrealBuildTool: [dependency] ------------------
UnrealBuildTool:
UnrealBuildTool: -code-gen:
UnrealBuildTool: [mergemanifest] Found Deleted Target File
UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
UnrealBuildTool:      [echo] Handling aidl files...
UnrealBuildTool:      [aidl] No AIDL files to compile.
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling RenderScript files...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling Resources...
UnrealBuildTool:      [aapt] Found new input file
UnrealBuildTool:      [aapt] Generating resource IDs...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling BuildConfig class...
UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
UnrealBuildTool:
UnrealBuildTool: -pre-compile:
UnrealBuildTool:
UnrealBuildTool: -compile:
UnrealBuildTool:      [echo] Creating library output jar file...
UnrealBuildTool:
UnrealBuildTool: -post-compile:
UnrealBuildTool:
UnrealBuildTool: -obfuscate:
UnrealBuildTool:
UnrealBuildTool: -dex:
UnrealBuildTool:      [echo] Library project: do not convert bytecode...
UnrealBuildTool:
UnrealBuildTool: -crunch:
UnrealBuildTool:    [crunch] Crunching PNG Files in source dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\res
UnrealBuildTool:    [crunch] To destination dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\bin\res
UnrealBuildTool:    [crunch] Crunched 0 PNG files to update cache
UnrealBuildTool:
UnrealBuildTool: -package-resources:
UnrealBuildTool:      [echo] Library project: do not package resources...
UnrealBuildTool:
UnrealBuildTool: -package:
UnrealBuildTool:      [echo] Library project: do not package apk...
UnrealBuildTool:
UnrealBuildTool: -post-package:
UnrealBuildTool:
UnrealBuildTool: -do-debug:
UnrealBuildTool:      [echo] Library project: do not create apk...
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\play-services-ads-9.2.0\bin\build.prop
UnrealBuildTool:
UnrealBuildTool: -post-build:
UnrealBuildTool:
UnrealBuildTool: debug:
UnrealBuildTool:
UnrealBuildTool: nodeps:
UnrealBuildTool:
UnrealBuildTool: -set-mode-check:
UnrealBuildTool:
UnrealBuildTool: -set-debug-files:
UnrealBuildTool:
UnrealBuildTool: -check-env:
UnrealBuildTool:  [checkenv] Android SDK Tools Revision 24.4.1
UnrealBuildTool:  [checkenv] Installed at C:\NVPACK\android-sdk-windows
UnrealBuildTool:
UnrealBuildTool: -setup:
UnrealBuildTool:      [echo] Project Name: downloader_library
UnrealBuildTool:   [gettype] Project Type: Android Library
UnrealBuildTool:
UnrealBuildTool: -set-debug-mode:
UnrealBuildTool:
UnrealBuildTool: -debug-obfuscation-check:
UnrealBuildTool:
UnrealBuildTool: -pre-build:
UnrealBuildTool:
UnrealBuildTool: -build-setup:
UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.3
UnrealBuildTool:      [echo] Resolving Build Target for downloader_library...
UnrealBuildTool: [gettarget] Project Target:   Android 4.4.2
UnrealBuildTool: [gettarget] API level:        19
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Creating output directories if needed...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Resolving Dependencies for downloader_library...
UnrealBuildTool: [dependency] Library dependencies:
UnrealBuildTool: [dependency] No Libraries
UnrealBuildTool: [dependency]
UnrealBuildTool: [dependency] ------------------
UnrealBuildTool:
UnrealBuildTool: -code-gen:
UnrealBuildTool: [mergemanifest] Found Deleted Target File
UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
UnrealBuildTool:      [echo] Handling aidl files...
UnrealBuildTool:      [aidl] No AIDL files to compile.
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling RenderScript files...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling Resources...
UnrealBuildTool:      [aapt] Found Deleted Target File
UnrealBuildTool:      [aapt] Generating resource IDs...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling BuildConfig class...
UnrealBuildTool: [buildconfig] No need to generate new BuildConfig.
UnrealBuildTool:
UnrealBuildTool: -pre-compile:
UnrealBuildTool:
UnrealBuildTool: -compile:
UnrealBuildTool:     [javac] Compiling 1 source file to C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes
UnrealBuildTool:      [echo] Creating library output jar file...
UnrealBuildTool:
UnrealBuildTool: -post-compile:
UnrealBuildTool:
UnrealBuildTool: -obfuscate:
UnrealBuildTool:
UnrealBuildTool: -dex:
UnrealBuildTool:      [echo] Library project: do not convert bytecode...
UnrealBuildTool:
UnrealBuildTool: -crunch:
UnrealBuildTool:    [crunch] Crunching PNG Files in source dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\downloader_library\res
UnrealBuildTool:    [crunch] To destination dir: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res
UnrealBuildTool:    [crunch] Crunched 0 PNG files to update cache
UnrealBuildTool:
UnrealBuildTool: -package-resources:
UnrealBuildTool:      [echo] Library project: do not package resources...
UnrealBuildTool:
UnrealBuildTool: -package:
UnrealBuildTool:      [echo] Library project: do not package apk...
UnrealBuildTool:
UnrealBuildTool: -post-package:
UnrealBuildTool:
UnrealBuildTool: -do-debug:
UnrealBuildTool:      [echo] Library project: do not create apk...
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
UnrealBuildTool: [propertyfile] Updating property file: C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop
UnrealBuildTool:
UnrealBuildTool: -post-build:
UnrealBuildTool:
UnrealBuildTool: debug:
UnrealBuildTool:
UnrealBuildTool: -code-gen:
UnrealBuildTool: [mergemanifest] Found Deleted Target File
UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one.
UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only.
UnrealBuildTool:      [echo] Handling aidl files...
UnrealBuildTool:      [aidl] Found 3 AIDL files.
UnrealBuildTool:      [aidl] Compiling 3 AIDL files.
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling RenderScript files...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling Resources...
UnrealBuildTool:      [aapt] Found Deleted Target File
UnrealBuildTool:      [aapt] Generating resource IDs...
UnrealBuildTool:      [echo] ----------
UnrealBuildTool:      [echo] Handling BuildConfig class...
UnrealBuildTool: [buildconfig] Generating BuildConfig class.
UnrealBuildTool:
UnrealBuildTool: -pre-compile:
UnrealBuildTool:
UnrealBuildTool: -compile:
UnrealBuildTool:     [javac] Compiling 48 source files to C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\bin\classes
UnrealBuildTool:     [javac] C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:2260: error: cannot find symbol
UnrealBuildTool:     [javac]             Uri gmmIntentUri = Uri.parse("google.navigation:"+address);
UnrealBuildTool:     [javac]             ^
UnrealBuildTool:     [javac]   symbol:   class Uri
UnrealBuildTool:     [javac]   location: class GameActivity
UnrealBuildTool:     [javac] C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate\Android\APK\src\com\epicgames\ue4\GameActivity.java:2260: error: cannot find symbol
UnrealBuildTool:     [javac]             Uri gmmIntentUri = Uri.parse("google.navigation:"+address);
UnrealBuildTool:     [javac]                                ^
UnrealBuildTool:     [javac]   symbol:   variable Uri
UnrealBuildTool:     [javac]   location: class GameActivity
UnrealBuildTool:     [javac] Note: Some input files use or override a deprecated API.
UnrealBuildTool:
UnrealBuildTool:     [javac] Note: Recompile with -Xlint:deprecation for details.
UnrealBuildTool: BUILD FAILED
UnrealBuildTool:     [javac] 2 errors
UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:716: The following error occurred while executing this line:
UnrealBuildTool: C:\NVPACK\android-sdk-windows\tools\ant\build.xml:730: Compile failed; see the compiler error output for details.
UnrealBuildTool:
UnrealBuildTool: Total time: 26 seconds
UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: Could not find file 'C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate/Android/APK/bin/MerchantsOfCalandir-debug.apk'.
UnrealBuildTool: File name: 'C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\Intermediate/Android/APK/bin/MerchantsOfCalandir-debug.apk'
UnrealBuildTool:    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UnrealBuildTool:    at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UnrealBuildTool:    at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
UnrealBuildTool:    at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
UnrealBuildTool:    at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
CommandUtils.Run: Run: Took 79.0748612s to run UnrealBuildTool.exe, ExitCode=5
Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe MerchantsOfCalandir Android Development -prepfordeploy -project="C:\Users\Noah\Documents\Unreal Projects\MerchantsOfCalandir\MerchantsOfCalandir.uproject" -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.02.10-19.53.45.txt'
   at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
   at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
   at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
   at AndroidPlatform.PostBuildTarget(UE4Build Build, FileReference UProjectPath, String TargetName, String Config)
   at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
   at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
   at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
   at BuildCookRun.DoBuildCookRun(ProjectParams Params)
   at BuildCookRun.ExecuteBuild()
   at AutomationTool.BuildCommand.Execute()
   at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
   at AutomationTool.Automation.Process(String[] Arguments)
   at AutomationTool.Program.MainProc(Object Param)
   at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
   at AutomationTool.Program.Main()
Program.Main: AutomationTool exiting with ExitCode=5 (5)
BUILD FAILED

Any ideas?