Proper way to rotate a POM (Parallax Occlusion Mapping)
I had the need to rotate a material which used Parallax Occlusion Mapping, but found the base POM material function to not support rotation. To help anyone else in the same situation, below are the changes I made to the POM function to provide a rotation parameter that functions with POM. Please let me know if you think there is a better way to do this.
asked Feb 11 '17 at 08:38 PM in Using UE4
thanks man. it works! you've saved few hours for me:)
answered Sep 12 '17 at 12:20 AM
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