Overlap events don't seem to work with static meshes converted from BSP brushes
I have two static meshes.
One is a cube that I created in the editor by dragging into the world from the "Basic" catagory. The other is a cube that WAS a BSP brush but was then converted to a static mesh.
I have set the collision settings to be the same for both objects:
My pawn has a static mesh component attached to it with a 'cone' static mesh:
EventActorBeginOverlap correctly fires when I fly my pawn through the first cube but not for the second one.
What am I doing wrong?
I have fiddled around with changing the collision presets to no avail.
If I add a blocking volume to the BSP derived static mesh it of course works.
asked Feb 11 '17 at 09:07 PM in Blueprint Scripting
Did you add collision to the converted BSP static mesh? Currently when a BSP is converted it doesn't have collision. It must be added manually in the static mesh editor.
We have that logged as JIRA UE-30892.
Let me know if that works for you.
answered Feb 14 '17 at 08:13 PM
TJ V ♦♦ STAFF
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