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How do you get an AI Character to jump forward?

I can get him to jump forward when the Behavior tree isn't running. It's a jump command with an "add force" targeted to the character movement component. But when the Behavior Tree is running, he only jumps up. I tried making jumping it's own sequence in the behavior tree but all he does is jump straight up, ignoring the "add force" node. "Launching" the character doesn't play the jump animations neither. How do I get him to jump forward? Thanks much

Product Version: UE 4.11
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asked Feb 11 '17 at 10:21 PM in Blueprint Scripting

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