Navmesh disappears on runtime

When I set the agent radius to <= 30 it disappears(show navigation) on runtime. It works on editor though.
I’ve also tested if pathfinding works over it but it doesn’t.

Here’s a sample project.

link text

Hello,

So this is a slightly different issue in terms of the wording, but it explains the behavior you are seeing. Have a look at the issue linked below:

This is by design, because we currently don’t support per-level navigation agent radius tweaking. It’s done via project setting’s Navigation System → Supported Agents.

Have a great day!