WidgetInteractionComponent UMG "Touch" UI in VR

Hi there!

Does anyone know if there’s a good way of getting the WidgetInteractionComponents to work with a virtual “touch” UI in VR? The laser-pointer interaction works great for some UI, but being able to touch the UI with your virtual hands would be far more natural in a lot of cases. Is there any way to get this working through the existing system?

Thanks!