Disappearing objects

I build a wall from boxes (~1000 objects, 10m x 10m) and I noticed weird glitch - when I shake my camera violently, I see the space behind the wall. Here is the picture when I shake my camera:

And here is the picture when I look still:

The wall is build from 1000 objects, not just the one object. I do understand that hiding object behind the camera is the standard technique to save CPU/GPU processing power, but I am afraid in this example it doesn’t work well enough. I guess that temporal solution to this problem would be somehow to set rendering options to render objects even out of camera frame - how can I do that?

Hello,
You should go in to your static object window and then click on Bounds(1), on the right search for bounds use the first option (2).

Changing the value will modify the blue line, this allow you to decide when the object will be hidden, of course you want to try to make it as small as the object, but you can find the right size and it should fix your problem.

Let me know it it was helpful.

Yup, it helped. I don’t know if it will affect the performance, but for now I no longer see glitching boxes. Thank you very much!