How to fix unknown cook failure - S_LightError

Hi there,

I’ve had unknown cook failures before. I can usually fix them by deleting save, intermediate and config folder or by fixing a broken blueprint. In this instance I haven’t had any luck. The log file hints at S_LightError but I’m not sure what this means and haven’t been unable to find my own answers. Any help would be greatly appreciated.

Thanks,

Please see attached [LogFile][1]

125948-cook-2017.02.12-21.45.07.txt (1.83 MB)

I didn’t figure out what the problem was but I just rolled back to a previous working backup and migrated assets over from the broken one so I’m up and running again. If anyone does know the answer though it may assist others in future.

Clintmcc,

It looks like you’re having an animation sequence issue:

[2017.02.12-10.44.27:621][  0]LogOutputDevice:Warning: === Handled error: ===

Ensure condition failed: !bUseRawDataOnly [File:D:\Build\++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimSequence.cpp] [Line: 325]

Stack: 
UE4Editor-Core.dll
UE4Editor-Core.dll
UE4Editor-Core.dll
UE4Editor-Engine.dll
UE4Editor-CoreUObject.dll
UE4Editor-CoreUObject.dll
UE4Editor-UnrealEd.dll
UE4Editor-UnrealEd.dll
UE4Editor-UnrealEd.dll
UE4Editor-UnrealEd.dll
UE4Editor-UnrealEd.dll
UE4Editor-Cmd.exe
UE4Editor-Cmd.exe
UE4Editor-Cmd.exe
UE4Editor-Cmd.exe
UE4Editor-Cmd.exe
KERNEL32.DLL
ntdll.dll
ntdll.dll

[2017.02.12-10.44.27:621][  0]LogOutputDevice:Error: 
end: stack for UAT