Need to reimport to get custom collision to work
This seem to be an bug, when I have a FBX with both LODs and Collision meshes, when I import the file into UE4, it only seem to import the basemesh and the LODs, but won't import the collision meshes until I rightclick it in the content browser and choose reimport. Sure I can just reimport after importing, but that's not really a proper solution.
I'm using 3DS Max 2016 and UE4 v4.13.3. The basemesh, LODs and UCX are all in a group, UCX attached to the basemesh, and selected the group, basemesh and LODs and applied Level of Detail set to it, and then exported it.
As an separate issue, if you have Transform Vertex to Absolute disabled, the collision is not in the same location as the basemesh.
asked Feb 12 '17 at 04:20 PM in Bug Reports
I was able to import a mesh with LODs and Custom Collision without any issues. My workflow was a little different though.
After I set up the LODs for the meshes I then modeled out the custom collision Geometry and gave it the UCX naming convention. I didn't add it to a group or attach it. If you would like you can send me your FBX or MAX file to test with to see if I can reproduce the issue on my side. You can PM me here: https://forums.unrealengine.com/member.php?484739-Ed-Burgess
Also here is the FBX I tested with.
Regarding the other issue you mentioned would you mind making a separate AnswerHub post for it as others who are having that issue will find is easier that way.
answered Feb 15 '17 at 08:40 PM
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