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Enterable Buildings and light bleeding

Hi there, for a while now I have been trying to put a simple building into my game project. I have tried multiple ways of doing this but always run into lighting issues. I tried separating the pieces of the house because I thought it may help some but I still get a light bleeding issue. I modeled the house as one piece and still, light bleeding. I cant quite figure out how to set up my lighting in order to avoid this light issue and I am pretty sure it's not down to my UV maps. I have a separate lightmap with no overlapping UV's on any. So I guess my question is, how can I avoid these light bleeding issues? I have tried turning on 2 sided shadows but to no avail. Any better ideas? I can supply screenshots if you require them to better understand my issues.

Product Version: UE 4.11
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asked Feb 12 '17 at 04:37 PM in Using UE4

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the_tubby1
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That's a common issue and there are plenty of information about this on Answers hub and forums.

Here is where to start:

https://answers.unrealengine.com/questions/146251/my-walls-have-light-entering-the-edges.html

HTH.

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answered Feb 13 '17 at 11:52 PM

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keyle
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