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Changing the size of a plane using c++?

I can easily change the size of an object using blueprints however could somebody show me how to do it dynamically using c++? I've looked around and questions like this have been asked however they are all now updated and don't work.

Product Version: UE 4.14
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asked Feb 12 '17 at 05:24 PM in C++ Programming

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JamesSwann95
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I think you just call the SetWorldScale3D() function.

 UYourMesh.SetWorldScale3D(FVector NewScale);
 UYourMesh.SetWorldScale3D(1.0, 1.0, 1.0);

Would something like this do? Check the blueprint name, they are the same names, as well as the same inputs. https://answers.unrealengine.com/questions/39683/using-a-c-mesh-variable-in-blueprint.html

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answered Feb 13 '17 at 08:24 PM

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Motanum
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