Changing the size of a plane using c++?
I can easily change the size of an object using blueprints however could somebody show me how to do it dynamically using c++? I've looked around and questions like this have been asked however they are all now updated and don't work.
I think you just call the SetWorldScale3D() function.
Would something like this do? Check the blueprint name, they are the same names, as well as the same inputs. https://answers.unrealengine.com/questions/39683/using-a-c-mesh-variable-in-blueprint.html
answered Feb 13 '17 at 08:24 PM
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