Is it possible to get verts, tris and uvs from a procedural mesh?

I’m trying to merge 2 procedural meshes into one mesh at runtime, but I can’t find a way to get the verts and tris form the procedural mesh in blueprint. If its not possible, then is there any other way to make 2 procedural meshes into one?

Did you ever find a solution to this?

I don’t know much about this, but I remember seeing a post where Rama posted a solution for static meshes.
Maybe this will help you :slight_smile: