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Package a custom folder with project on android?

Hello guys,

Is there a way to make a custom folder for a project IN ANDROID, like an assets folder which is read/write. Now, I want a folder called say "myImages" in the game directory (like you only get Engine, config etc.) once it is installed on the device and I want to add or remove images in that folder. Whenever the application runs, the folder is read for changes.

I just want to know how to make such a folder that is editable and accessable by the application. If no, how do I read a folder in android file system in C++ because I tried to specify the path like "file:///sdcard/Myimage" but it does not work? Kindly help.

Product Version: UE 4.14
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asked Feb 12 '17 at 06:14 PM in Packaging & Deployment

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