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Crash when splitting up output of collapsed node

So I was working on this Blueprint here: alt text

When I now delete the Location connection, right click the Location node of the collapsed PositionAtCursor (which only calculates a HitLocation of the Cursor using GetHitResultUnderCursorByChannel) and try to compile after that, UE4 crashes.

This is easily reproducable:

  • In a Blueprint, create a "MakeVector" node.

  • From the Return Value, create a "VectorLength" node.

  • Right click the "MakeVector" node and click "Collapse Nodes".

  • Alt+Click the connection to delete it.

  • Right click the Return Value of the collapsed node and click "Split Structure Pin".

  • Compile.

This should instantly crash the engine. I don't know if this has been posted before, but I hope I was able to help with this.


Product Version: UE 4.14
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asked Feb 12 '17 at 06:43 PM in Bug Reports

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Hey LordStuff,

I am closing this topic as a duplicate of https://answers.unrealengine.com/questions/562061/crash-when-splitting-up-output-of-collapsed-node-1.html

Please refer to that thread for future updates regarding your issue.

Have a great day

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answered Feb 13 '17 at 02:02 PM

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Sean L ♦♦ STAFF
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