Crash when splitting up output of collapsed node
So I was working on this Blueprint here:
When I now delete the Location connection, right click the Location node of the collapsed PositionAtCursor (which only calculates a HitLocation of the Cursor using GetHitResultUnderCursorByChannel) and try to compile after that, UE4 crashes.
This is easily reproducable:
This should instantly crash the engine. I don't know if this has been posted before, but I hope I was able to help with this.
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answered Feb 13 '17 at 03:12 PM
Thomas G ♦♦ STAFF
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