Nav mesh radius for bigger oponents?

Hello! I have a little bit of a problem. I have made AI enemies and they work fine on the navmesh, the problem is that I have made a BOSS enemy, which is A LOT larger, then the default enemy.

I need the boss (and only the boss) to have different nav mesh agent radius so it can walk around obstacles like it should, now it gets stuck on corners…

Add an entry for every navigation agent you want to support to Project Settings → Navigation System → Supported Agents. Note that every entry will result in a separate navigation data instance (like a separate navmesh) so you might want to keep the number of those agents reasonable :wink:

Cheers,

–mieszko