I’m attempting to establish a “mirror” sky effect, where the sky is basically a giant screen reflecting what is happening on the ground plane.
My process logic:
- create scene capture 2D
- render target
- material out of render target
- Not wanting to completely replace the skysphere material, I took a shot at adding the render target material as another layer, like clouds.
The problem is of my spotted understanding of the Sky Blueprint, maybe some direction would be extremely helpful!