Set UPROPERTY specifiers for members of TArray
Is it possible to set
I'd like to have instances of
At least the Garbage Collector might recognize
but when using
and using instances of the struct in
However when clicking on the instance of
've also tried the idea written here,
but as expected the instances of
I was on the right track using an UStruct() as wrapper. I've just looked at the wrong place for editing its attributes in Unreal Editor.
Instead of selecting UArrayMemberComponentName (Inherited) in the details panel, I have to expand the
I'm just wondering why this distinction is made by Unreal Editor because both ways of "views" in the details panel are pointing to the same object (I've tested it with modifying attributes values and the change was reflected when clicking on UArrayMemberComponentName (Inherited), too).
answered Feb 15 '17 at 08:16 PM
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