How to disable event tick when a player reaches a certain point with a boolean?

How can I disable event tick when a player reaches a certain point with a boolean doesn’t stop my event tick, because my boolean doesn’t stop my event??

Can you show your blueprint in a screenshot then it will probably be easier to give you a good answer.

You could simply have a branch after EventTick. and you connect your boolean to the red condition link. Then connect instructions to the “True” output and leave the “False” output disconnected.

Then your boolean will essentially stop the tick function from doing anything. You cant really stop ticking altogether unless you pause the game. I get the feeling you just wanted to prevent tick from doing anything inside the blueprint though.

Is this really true anymore? We have a node in blueprint now that appears designed to toggle ticking, so do we now have the ability to completely disable ticking on an object?

It’s very easy. Use “Set Actor Tick Enabled” node for activate/deactivate “EventTick” event.

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