Support Compute Skincache crash with cloth/morph targets

##When I try to set clothing to one of my LOD0 sections, it crashes the editor.
I don’t know if it worked before, in 4.14. It’s a SkeletalMesh character, with several sections, two of them (hair and clothes) with clothing and the head with some morph targets. The morph targets are working. Then, with Support Compute Skincache (SCS) turned on in the project settings, it crashes if I try to select a imported clothing file. With SCS off, it works normally.

If you guys need my FBX and APB files for testing, I’d be glad to send them to you on private.

for your time!

Hey RVillani,

It would save us a lot of time if you would provide some bugged assets. Here is my forum page you can PM me at. https://forums.unrealengine.com/member.php?484739-Ed-Burgess

!

Sorry for the delay, Ed! I haven’t got the notification of your comment on my question. I sent you the assets.
for your time and attention!

Hey RVillani,

Thank you for getting back to me. I have reproduced this issue and logged a report for it here: Unreal Engine Issues and Bug Tracker (UE-42377)

You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers,