How to set a package resolution 640*960?

Hello,

I’m trying to test a small prototype made for mobile on pc - so I set the resolution in editor to get a portrait resolution like so

But when I tried the package version, it doesn’t run that resolution anymore and runs the game in widescreen :(;

any help?

Have you tried setting it at runtime in your level blueprint using an ‘Execute Console Command’ node?

r.SetRes 640x960 is the command you’ll want to place in the node