How would I do a morph ball system on ue4?
Yo! So I want to do a game like Metroid, but I can't quite get the morph ball to work. I tried deleting the character mesh and replacing it with the morph ball (which btw is set at half the player height), but the camera just panned out in an odd angle. Do I have to just do an animation? I'm not sure how to do that, but it seems miserable. Any tips help.
asked Feb 13 '17 at 01:38 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here