Android packaging errors

I am - again - having issues getting my project to compile for Android. Trying to port it to 4.14 and I’m getting cryptic and unhelpful errors.

UATHelper: Packaging (Android (All)): UnrealBuildTool: BUILD FAILED
UATHelper: Packaging (Android (All)): UnrealBuildTool: D:\NVPACK_1R5\android-sdk-windows\tools\ant\build.xml:650: The following error occurred while executing this line:
UATHelper: Packaging (Android (All)): UnrealBuildTool: D:\NVPACK_1R5\android-sdk-windows\tools\ant\build.xml:695: null returned: 1
UATHelper: Packaging (Android (All)): UnrealBuildTool:
UATHelper: Packaging (Android (All)): UnrealBuildTool: Total time: 23 seconds
UATHelper: Packaging (Android (All)): UnrealBuildTool: UnrealBuildTool Exception: System.IO.FileNotFoundException: Could not find file ‘D:\Users\Chad Robert Morgan\Documents\Unreal Projects\TLR_EndlessNightmare\Intermediate/Android/APK/bin/TLR_EndlessNightmare-debug.apk’.
UATHelper: Packaging (Android (All)): UnrealBuildTool: File name: ‘D:\Users\Chad Robert Morgan\Documents\Unreal Projects\TLR_EndlessNightmare\Intermediate/Android/APK/bin/TLR_EndlessNightmare-debug.apk’
UATHelper: Packaging (Android (All)): UnrealBuildTool: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (All)): UnrealBuildTool: at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
UATHelper: Packaging (Android (All)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
UATHelper: Packaging (Android (All)): UnrealBuildTool: at UnrealBuildTool.UEDeployAndroid.PrepTargetForDeployment(UEBuildTarget InTarget)
UATHelper: Packaging (Android (All)): UnrealBuildTool: at UnrealBuildTool.UnrealBuildTool.DoPostStartupStuffThatCanAccessConfigs(String[] Arguments)
UATHelper: Packaging (Android (All)): CommandUtils.Run: Run: Took 77.542s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Android (All)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe TLR_EndlessNightmare Android Shipping -Project=“D:\Users\Chad Robert Morgan\Documents\Unreal Proje
cts\TLR_EndlessNightmare\TLR_EndlessNightmare.uproject” “D:\Users\Chad Robert Morgan\Documents\Unreal Projects\TLR_EndlessNightmare\TLR_EndlessNightmare.uproject” -remoteini=“D:\Users\Chad Robert Morgan\Documents\Unreal Projects\TLR_EndlessNightmare” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.02.12-19.29.39.txt’
UATHelper: Packaging (Android (All)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Android (All)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Android (All)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Android (All)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Android (All)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Android (All)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictionar
y2 InTargetToManifest) UATHelper: Packaging (Android (All)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Android (All)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Android (All)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Android (All)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Android (All)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Android (All)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Android (All)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Android (All)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Android (All)): at AutomationTool.Program.Main()
UATHelper: Packaging (Android (All)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Android (All)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

Seems like I’ve had to solve for this in the past. I wish Android development was a bit more simple, seems I’m always fighting to get it to compile correct :frowning:

,

In order to better assist you, could you please upload your Android SDK from Project Settings > Android SDK? It’d also be helpful if you could provide me a screenshot of the Android Codeworks version you’re on and the complete error logs uploaded as a .txt file.

Thank you!

After further research, I think it might be an issue with a third-party plug-in. I’ll follow up when I have something more concrete. Thank you for responding and looking into it.

You’re very welcome. Please let me know if it happens to be on our end.