Particle Opacity with CollectionParameter in Blueprints?

Hey Folks,

I seem to be having an issue with Blueprints. I’m using Blueprints to fade in/fade out my Particle through a CollectionParameter in my Material.

Sometimes the Particles will become visible (moving a node then hitting apply in material?) but after a while it’ll stop becoming visible.

I want my rain to fade in then fade out after a while. It should be as simple as controlling the opacity through the Blueprints timeline. It’s going from 1 > 0 (invisible to visible) using a Lerp.

Does CollectionParameter not support Opacity? It seems like the command fires sometimes but not always.

Someone mentioned (about something else) that Dynamic Parameters have to be used for stuff like Panners since certain attributes of a Material are static (Must use ScalarParameter instead of CollectionParameter). Is it possible the same issue exists with Opacity?