How do I setup a Pause and Un-Pause system using Blueprint?
I have been able to setup a pause system where you press the escape key and the game pauses but the issue I am having is un-pausing the game.
In the details for the escape button I have it enabled to be used when the game is paused I just don't know how to setup blueprint so when escape is pressed again it un-pauses the game. Anyone know?
I provided an example of how I got my game to pause and unpause. When you make your two booleans, at the bottom left screen you can check or uncheck the "default value" which makes the variable true or false. For your pause button make sure to check "execute when paused"
Let me know if it works
answered Jun 14 '14 at 11:45 AM
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