PredictProjectilePath And Level Stream
If level (which has NavMeshBoundsVolume) set load by Blueprint, Use PredictProjectilePath function in Blueprint always Return false.
asked Feb 13 '17 at 10:38 AM in Bug Reports
After further testing with the project provided I was able to reproduce the issue that you are seeing on your end. However, this appears to be working as intended. The navigation needs to be placed on the persistent level. If you would like to use your current setup, you could set the run time generation for the navmesh volume to "dynamic". I hope that this information helps.
Make it a great day
answered Mar 09 '17 at 06:52 PM
Rudy Q ♦♦ STAFF
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