[UMG] Weird Focus with Touch
I start a new project and show a Widget with a Button and Combobox. The button events are linked as such:
This is what happens if it is pressed with touch:
Events are called twice when used with touch. When you click a combobox it opens AND closes the itemlist making it unusable.
The interesting part is, if you press the button, drag off the button and release, the click event is not called (as it should) and the combobox can be opened.
It seems to me that there is a problem with the focus when using touch. Any ideas?
Unreal version: 4.14.3
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