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[UMG] Weird Focus with Touch

I start a new project and show a Widget with a Button and Combobox. The button events are linked as such:

alt text

This is what happens if it is pressed with touch:

alt text

Events are called twice when used with touch. When you click a combobox it opens AND closes the itemlist making it unusable.

The interesting part is, if you press the button, drag off the button and release, the click event is not called (as it should) and the combobox can be opened.

alt text

alt text

It seems to me that there is a problem with the focus when using touch. Any ideas?

Unreal version: 4.14.3

Product Version: UE 4.14
Tags:
bp.png (65.8 kB)
calledtwice.png (105.6 kB)
noclick.png (99.0 kB)
weirdfocus.png (77.3 kB)
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asked Feb 13 '17 at 11:02 AM in Blueprint Scripting

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Michiel VDC
1 1 3

avatar image Bram Feb 27 '17 at 10:53 AM

Bump.

I am having the same issue

avatar image Sebibebi Mar 04 '17 at 08:20 PM

Bump again. Same here. Very weird behaviour...

avatar image Bram Mar 15 '17 at 09:59 AM

Bump again

avatar image AlekseyIlin Mar 24 '17 at 09:52 PM

I have the same issue: https://answers.unrealengine.com/questions/579152/touch-input-fires-click-event-twice-on-windows-10.html Don't know what causes it or when it will be fixed

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