Multiplayer AnimNotify Activates on both characters
Hello to the Unreal community!
I've been working on fixing how my players deal damage to each other, and I think i figured out what the issues is, only I don't know how to fix it.. I have 2 players that I'm spawning in editor, both characters have the same sword equipped in a socket. When the player presses attack, it swings the weapon and activates/deactivates the collider with animnotifies. Damage is dealt to the enemy player if the sword hits, however, if you go too close to the enemy (enemy sword is colliding with your hitbox) when activating the swing, the enemies sword collider is activated also. How can i Define Which sword is activated based on who is swinging?
asked Feb 13 '17 at 12:32 PM in Blueprint Scripting
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