i am getting this weird error when packaging in ETC2 arm64 only and not arm7 my computer is hebrew israel
so the error was in hebrew so i transleted it to english i will put the transletion there also, the error is in the buttom
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-661745592) SRandInit(-661745592).
LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.083625
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3286799
LogInit: Engine Version: 4.15.0-3286799+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3286799+++UE4+Release-4.15
LogInit: Net CL: 3286799
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Feb 5 2017 02:02:54
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: GUY
LogInit: : Guy
LogInit: CPU Page size=65536, Cores=2
LogInit: High frequency timer resolution =1.948617 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 264.72 MB used, 264.72 MB peak
LogMemory: Process Virtual Memory: 262.45 MB used, 262.45 MB peak
LogMemory: Physical Memory: 6077.61 MB used, 2018.22 MB free, 8095.82 MB total
LogMemory: Virtual Memory: 662.56 MB used, 2018.22 MB free, 134217728.00 MB total
LogTextLocalizationManager: No translations for ('he-IL') exist, falling back to 'en' for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. 'NVIDIA GeForce 840M' (Feature Level 11_0)
LogD3D11RHI: 2019/0/4047 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. 'Intel(R) HD Graphics Family' (Feature Level 11_0)
LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI: 0/0/4047 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1341 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows: 0. 'Intel(R) HD Graphics Family' (P:1 D:1)
LogWindows: 1. 'Intel(R) HD Graphics Family' (P:0 D:0)
LogWindows: 2. 'Intel(R) HD Graphics Family' (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
LogD3D11RHI: Adapter Name: NVIDIA GeForce 840M
LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
LogD3D11RHI: Driver Date: Unknown
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is -15 characters bigger than the processId version (../../../../../../AdminstatorAndGUY/memes_sound_board 4.15/Intermediate/Shaders/WorkingDirectory/19104/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Guy/AppData/Local/Temp/UnrealShaderWorkingDir/3872C23D4A07383916DD13A1B2A52E1B/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Cache Size: 512 MB
LogDerivedDataCache:Display: Starting with empty Boot cache
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../AdminstatorAndGUY/memes_sound_board 4.15/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../AdminstatorAndGUY/memes_sound_board 4.15/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Guy/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
LogTemp:Display: Added material ShaderMap 0x0000024171E96400 with Material 0x0000024171E9FB80 to ShaderMapsBeingCompiled
LogTemp:Display: Finished compile of shader map 0x0000024171E96400
LogTemp:Display: Shader map WorldGridMaterial complete, GameThreadShaderMap 0x0000024171E96400, marking material WorldGridMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024171E9FB80
LogMaterial: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024178AA2780 with Material 0x0000024171232680 to ShaderMapsBeingCompiled
LogTemp:Display: Finished compile of shader map 0x0000024178AA2780
LogTemp:Display: Shader map DefaultDeferredDecalMaterial complete, GameThreadShaderMap 0x0000024178AA2780, marking material DefaultDeferredDecalMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024171232680
LogMaterial: Missing cached shader map for material DefaultLightFunctionMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x000002416E481600 with Material 0x0000024171EAD000 to ShaderMapsBeingCompiled
LogTemp:Display: Finished compile of shader map 0x000002416E481600
LogTemp:Display: Shader map DefaultLightFunctionMaterial complete, GameThreadShaderMap 0x000002416E481600, marking material DefaultLightFunctionMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024171EAD000
LogMaterial: Missing cached shader map for material DefaultPostProcessMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x00000241716BA080 with Material 0x0000024171EAE980 to ShaderMapsBeingCompiled
LogTemp:Display: Finished compile of shader map 0x00000241716BA080
LogTemp:Display: Shader map DefaultPostProcessMaterial complete, GameThreadShaderMap 0x00000241716BA080, marking material DefaultPostProcessMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024171EAE980
LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
LogTemp:Display: Added material ShaderMap 0x000002416E480480 with Material 0x0000024171E9CD00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002416E480480
LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024171A11600 with Material 0x0000024171E99600 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x0000024171A11600
LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024173267200 with Material 0x0000024175E2C400 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x0000024173267200
LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
LogTemp:Display: Added material ShaderMap 0x00000241731ED600 with Material 0x0000024175E2E980 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x00000241731ED600
LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024173188800 with Material 0x00000241719F7D00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x0000024173188800
LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024173A4A080 with Material 0x00000241719F5F00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x0000024173A4A080
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMaterial: Missing cached shader map for material M_ContentWindow, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024177A2C480 with Material 0x00000241772B6F80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for M_ContentWindow, GameThreadShaderMap 0x0000024177A2C480
LogMaterial: Missing cached shader map for material TransformGizmoMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024176A85D00 with Material 0x00000241719F4400 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for TransformGizmoMaterial, GameThreadShaderMap 0x0000024176A85D00
LogMaterial: Missing cached shader map for material TranslucentTransformGizmoMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024170C0AE80 with Material 0x000002417725AF80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for TranslucentTransformGizmoMaterial, GameThreadShaderMap 0x0000024170C0AE80
LogMaterial: Missing cached shader map for material LineMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024174998B80 with Material 0x000002417359E680 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LineMaterial, GameThreadShaderMap 0x0000024174998B80
LogMaterial: Missing cached shader map for material VRTextMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024176D6B900 with Material 0x0000024176D66F80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for VRTextMaterial, GameThreadShaderMap 0x0000024176D6B900
LogMaterial: Missing cached shader map for material VRTextMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024175E2A780 with Material 0x0000024176D64D00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for VRTextMaterial, GameThreadShaderMap 0x0000024175E2A780
LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling.
LogTemp:Display: Added material ShaderMap 0x00000241769D8F00 with Material 0x000002417698AF80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for DefaultTextMaterialOpaque, GameThreadShaderMap 0x00000241769D8F00
LogMaterial: Missing cached shader map for material GenericHMDMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024172EB7C80 with Material 0x00000241721FEF80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for GenericHMDMaterial, GameThreadShaderMap 0x0000024172EB7C80
LogMaterial: Missing cached shader map for material FlattenHeightMat, compiling.
LogTemp:Display: Added material ShaderMap 0x00000241736AA080 with Material 0x00000241721FC100 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FlattenHeightMat, GameThreadShaderMap 0x00000241736AA080
LogMaterial: Missing cached shader map for material GridMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024175262E80 with Material 0x0000024175A24D00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for GridMaterial, GameThreadShaderMap 0x0000024175262E80
LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x00000241751E5600 with Material 0x000002417524DA80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LaserPointerMaterial, GameThreadShaderMap 0x00000241751E5600
LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x00000241725FB580 with Material 0x000002417269CE80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LaserPointerMaterial, GameThreadShaderMap 0x00000241725FB580
LogMaterial: Missing cached shader map for material GridPostProcess, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024175619600 with Material 0x00000241755E4E80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for GridPostProcess, GameThreadShaderMap 0x0000024175619600
LogMaterial: Missing cached shader map for material CineMat, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024176697C80 with Material 0x000002416E1A2C80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for CineMat, GameThreadShaderMap 0x0000024176697C80
LogMaterial: Missing cached shader map for material MatineeCam_mat, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024178513580 with Material 0x00000241766AB580 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for MatineeCam_mat, GameThreadShaderMap 0x0000024178513580
LogMaterial: Missing cached shader map for material M_SimpleOpaque, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024179DD9980 with Material 0x0000024178500400 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for M_SimpleOpaque, GameThreadShaderMap 0x0000024179DD9980
LogMaterial: Missing cached shader map for material M_SimpleTranslucent, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024179A53580 with Material 0x0000024179A3EF80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for M_SimpleTranslucent, GameThreadShaderMap 0x0000024179A53580
LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024179511D00 with Material 0x000002417BA3F880 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for SkySphereMaterial, GameThreadShaderMap 0x0000024179511D00
LogMaterial: Missing cached shader map for material FloorPlaneMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x000002417979AB00 with Material 0x000002417BA3DA80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FloorPlaneMaterial, GameThreadShaderMap 0x000002417979AB00
LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling.
LogTemp:Display: Added material ShaderMap 0x000002417BC97200 with Material 0x000002417BC86500 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LandscapeGizmo_Mat, GameThreadShaderMap 0x000002417BC97200
LogTemp:Display: Added shader map 0x000002417BC97200 from material 0x000002417CCC3E80
LogTemp:Display: Found existing compiling shader for material LandscapeGizmo_Mat, linking to other GameThreadShaderMap 0x000002417BC97200
LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
LogTemp:Display: Added material ShaderMap 0x000002417C565280 with Material 0x000002417CCC2680 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LandscapeGizmoHeight_Mat, GameThreadShaderMap 0x000002417C565280
LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410389C800 with Material 0x000002417CC95C00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for SplineEditorMeshMat, GameThreadShaderMap 0x000002410389C800
LogMaterial: Missing cached shader map for material HelpActorMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410467C100 with Material 0x000002410463CD00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for HelpActorMaterial, GameThreadShaderMap 0x000002410467C100
LogNetVersion: GetLocalNetworkVersion: CL: 3286799, ProjectName: memes_sound_board, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1096360013
LogAssetRegistry: FAssetRegistry took 0.0229 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.247426 seconds
LogUObjectArray: 32475 objects as part of root set at end of initial load.
LogUObjectAllocator: 7073360 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024107B44800 with Material 0x0000024107F4EB00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for DefaultSpriteMaterial, GameThreadShaderMap 0x0000024107B44800
LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x00000241093A7C80 with Material 0x0000024107F4C280 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for DefaultSpriteMaterial, GameThreadShaderMap 0x00000241093A7C80
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Missing cached shader map for material DefaultMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410875BC80 with Material 0x000002410867C400 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for DefaultMaterial, GameThreadShaderMap 0x000002410875BC80
LogMaterial: Missing cached shader map for material BaseColor, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024108A8B900 with Material 0x0000024108A2D480 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for BaseColor, GameThreadShaderMap 0x0000024108A8B900
LogMaterial: Missing cached shader map for material CustomDepth, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024109F7BC80 with Material 0x0000024109F73880 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for CustomDepth, GameThreadShaderMap 0x0000024109F7BC80
LogMaterial: Uniform references updated for custom material expression Custom.
LogMaterial: Missing cached shader map for material CustomStencil, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024109EF6080 with Material 0x0000024109EE5600 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for CustomStencil, GameThreadShaderMap 0x0000024109EF6080
LogMaterial: Missing cached shader map for material FinalImage, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024109E72780 with Material 0x0000024109EAD300 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FinalImage, GameThreadShaderMap 0x0000024109E72780
LogMaterial: Missing cached shader map for material LightingModel, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024109B4EE80 with Material 0x00000241772B5A80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LightingModel, GameThreadShaderMap 0x0000024109B4EE80
LogMaterial: Missing cached shader map for material MaterialAO, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024109AD7580 with Material 0x0000024109B3A500 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for MaterialAO, GameThreadShaderMap 0x0000024109AD7580
LogMaterial: Missing cached shader map for material Metallic, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024109A6BC80 with Material 0x0000024109B38B80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Metallic, GameThreadShaderMap 0x0000024109A6BC80
LogMaterial: Missing cached shader map for material Opacity, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024109A68480 with Material 0x0000024109746F80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Opacity, GameThreadShaderMap 0x0000024109A68480
LogMaterial: Missing cached shader map for material Roughness, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024109724B80 with Material 0x0000024109745480 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Roughness, GameThreadShaderMap 0x0000024109724B80
LogMaterial: Missing cached shader map for material SceneColor, compiling.
LogTemp:Display: Added material ShaderMap 0x00000241096C1280 with Material 0x000002410965EF80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for SceneColor, GameThreadShaderMap 0x00000241096C1280
LogMaterial: Missing cached shader map for material SceneDepth, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410A395600 with Material 0x000002410965D480 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for SceneDepth, GameThreadShaderMap 0x000002410A395600
LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410A32D980 with Material 0x000002410A303700 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for SeparateTranslucencyRGB, GameThreadShaderMap 0x000002410A32D980
LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410A2AE080 with Material 0x000002410A301A80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for SeparateTranslucencyA, GameThreadShaderMap 0x000002410A2AE080
LogMaterial: Missing cached shader map for material Specular, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410A24A780 with Material 0x000002410AF8BD00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Specular, GameThreadShaderMap 0x000002410A24A780
LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410AF3AE80 with Material 0x000002410AF8A200 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for SubsurfaceColor, GameThreadShaderMap 0x000002410AF3AE80
LogMaterial: Missing cached shader map for material WorldNormal, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410AEBF200 with Material 0x000002410AF88880 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WorldNormal, GameThreadShaderMap 0x000002410AEBF200
LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410ABA7900 with Material 0x000002410AE5A680 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for AmbientOcclusion, GameThreadShaderMap 0x000002410ABA7900
LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410AB40F00 with Material 0x000002410AE58580 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for CustomDepthWorldUnits, GameThreadShaderMap 0x000002410AB40F00
LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410AAC1280 with Material 0x000002410AADE380 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for SceneDepthWorldUnits, GameThreadShaderMap 0x000002410AAC1280
LogMaterial: Missing cached shader map for material PreTonemapHDRColor, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410AA68480 with Material 0x000002410AADC700 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for PreTonemapHDRColor, GameThreadShaderMap 0x000002410AA68480
LogMaterial: Missing cached shader map for material PostTonemapHDRColor, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410A744480 with Material 0x000002410A762500 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for PostTonemapHDRColor, GameThreadShaderMap 0x000002410A744480
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogMaterial: Missing cached shader map for material HighResScreenshot, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410B1FB900 with Material 0x000002410B1DDA80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for HighResScreenshot, GameThreadShaderMap 0x000002410B1FB900
LogMaterial: Missing cached shader map for material HighResScreenshotMask, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410BF90F00 with Material 0x000002410BF53880 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for HighResScreenshotMask, GameThreadShaderMap 0x000002410BF90F00
LogMaterial: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410BEBA780 with Material 0x000002410BF51A80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for HighResScreenshotCaptureRegion, GameThreadShaderMap 0x000002410BEBA780
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 110
LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
LogTemp:Display: Added material ShaderMap 0x000002410BE3A080 with Material 0x000002410BE92200 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WireframeMaterial, GameThreadShaderMap 0x000002410BE3A080
LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
LogTemp:Display: Added material ShaderMap 0x000002410DAD5980 with Material 0x000002410DAA7B80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LevelColorationLitMaterial, GameThreadShaderMap 0x000002410DAD5980
LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
LogTemp:Display: Added material ShaderMap 0x0000024113E5F200 with Material 0x0000024111220B80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LevelColorationUnlitMaterial, GameThreadShaderMap 0x0000024113E5F200
LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
LogTemp:Display: Added material ShaderMap 0x00000241152E4480 with Material 0x00000241152C2F80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for MAT_LevelColorationLitLightmapUV, GameThreadShaderMap 0x00000241152E4480
LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
LogTemp:Display: Added material ShaderMap 0x000002411A695600 with Material 0x0000024118A40700 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for ShadedLevelColorationLitMaterial, GameThreadShaderMap 0x000002411A695600
LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
LogTemp:Display: Added material ShaderMap 0x0000024120A32E80 with Material 0x000002411EB64E80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for ShadedLevelColorationUnlitMateri, GameThreadShaderMap 0x0000024120A32E80
LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024122E19D00 with Material 0x0000024122B9BD00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for VertexColorMaterial, GameThreadShaderMap 0x0000024122E19D00
LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024122665D00 with Material 0x0000024122B9A380 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_ColorOnly, GameThreadShaderMap 0x0000024122665D00
LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024123327900 with Material 0x0000024122B98D00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_AlphaAsColor, GameThreadShaderMap 0x0000024123327900
LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
LogTemp:Display: Added material ShaderMap 0x00000241232B1280 with Material 0x0000024123262F80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_RedOnly, GameThreadShaderMap 0x00000241232B1280
LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024123F6AB00 with Material 0x0000024123261780 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_GreenOnly, GameThreadShaderMap 0x0000024123F6AB00
LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024123EFC480 with Material 0x0000024123260100 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_BlueOnly, GameThreadShaderMap 0x0000024123EFC480
LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024123BAA400 with Material 0x0000024123E86980 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for RemoveSurfaceMaterial, GameThreadShaderMap 0x0000024123BAA400
LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024123B27580 with Material 0x0000024123E85480 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for DebugMeshMaterial, GameThreadShaderMap 0x0000024123B27580
LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024123AB8B80 with Material 0x0000024123A5EE00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for M_InvalidLightmapSettings, GameThreadShaderMap 0x0000024123AB8B80
LogMaterial: Missing cached shader map for material GizmoMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x000002412435A080 with Material 0x0000024123A5D780 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for GizmoMaterial, GameThreadShaderMap 0x000002412435A080
LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024124287C80 with Material 0x000002412428BB80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for PhAT_JointLimitMaterial, GameThreadShaderMap 0x0000024124287C80
LogMaterial: Missing cached shader map for material GeomMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024124FA0B80 with Material 0x0000024124F5BE80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for GeomMaterial, GameThreadShaderMap 0x0000024124FA0B80
LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024124ECAE80 with Material 0x0000024124F5A380 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for EditorBrushMaterial, GameThreadShaderMap 0x0000024124ECAE80
LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024124E5CF00 with Material 0x0000024124F58B80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for BoneWeightMaterial, GameThreadShaderMap 0x0000024124E5CF00
LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024125F39D00 with Material 0x00000241252A8B80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for PreviewShadowIndicatorMaterial, GameThreadShaderMap 0x0000024125F39D00
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using 'רמקולים/אזניות (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.27s 42MB C:/Users/Guy/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={B8A530B5-490C-5EA4-F120-35A213712C97}
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogMaterial: Missing cached shader map for material Cross_Mat, compiling.
LogTemp:Display: Added material ShaderMap 0x000002412555B900 with Material 0x0000024125563A00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Cross_Mat, GameThreadShaderMap 0x000002412555B900
LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x000002412546EB00 with Material 0x0000024125562200 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for PhAT_BoneSelectedMaterial, GameThreadShaderMap 0x000002412546EB00
LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024125401600 with Material 0x0000024125560B80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for PhAT_ElemSelectedMaterial, GameThreadShaderMap 0x0000024125401600
LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024170840100 with Material 0x0000024170B22F80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for PhAT_NoCollisionMaterial, GameThreadShaderMap 0x0000024170840100
LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024104A72B00 with Material 0x0000024170B21780 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for PhAT_UnselectedMaterial, GameThreadShaderMap 0x0000024104A72B00
LogMaterial: Missing cached shader map for material Tick_Mat, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024104A09280 with Material 0x00000241049C3E80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Tick_Mat, GameThreadShaderMap 0x0000024104A09280
LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling.
LogTemp:Display: Added material ShaderMap 0x000002410568C480 with Material 0x00000241049C2200 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WidgetGridVertexColorMaterial_Ma, GameThreadShaderMap 0x000002410568C480
LogMaterial: Missing cached shader map for material WidgetMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x00000241055BCF00 with Material 0x00000241049C0880 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WidgetMaterial, GameThreadShaderMap 0x00000241055BCF00
LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling.
LogTemp:Display: Added material ShaderMap 0x00000241052A4480 with Material 0x0000024105232F80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WidgetMaterial_Current, GameThreadShaderMap 0x00000241052A4480
LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling.
LogTemp:Display: Added material ShaderMap 0x00000241051A2B00 with Material 0x0000024105231900 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WidgetMaterial_X, GameThreadShaderMap 0x00000241051A2B00
LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024104EB9280 with Material 0x0000024105230400 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WidgetMaterial_Y, GameThreadShaderMap 0x0000024104EB9280
LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024104DAFC80 with Material 0x0000024104E5E800 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WidgetMaterial_Z, GameThreadShaderMap 0x0000024104DAFC80
LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x000002417989E400 with Material 0x0000024104E5D180 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WidgetVertexColorMaterial, GameThreadShaderMap 0x000002417989E400
LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024129BBD280 with Material 0x0000024129BD8A00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LevelGridMaterial, GameThreadShaderMap 0x0000024129BBD280
LogMaterial: Missing cached shader map for material BlinkingCaret, compiling.
LogTemp:Display: Added material ShaderMap 0x000002412A7E0100 with Material 0x000002412A875A80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for BlinkingCaret, GameThreadShaderMap 0x000002412A7E0100
LogMaterial: Missing cached shader map for material M_StreamingPause, compiling.
LogTemp:Display: Added material ShaderMap 0x000002412A40EB00 with Material 0x000002412A8A9000 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for M_StreamingPause, GameThreadShaderMap 0x000002412A40EB00
LogCook:Display: memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 0
LogFileCache: Scanning file cache for directory 'C:/AdminstatorAndGUY/memes_sound_board 4.15/Content/' took 0.05s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../AdminstatorAndGUY/memes_sound_board 4.15/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling.
LogTemp:Display: Added material ShaderMap 0x000002412B445980 with Material 0x000002412AB7DD80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for M_Sky_Panning_Clouds2, GameThreadShaderMap 0x000002412B445980
LogAudioDerivedData:Display: Building compressed audio format OGG wave Vine_-_What_Are_Those_Sound_Effect...
LogAudioDerivedData:Display: Building compressed audio format OGG wave That_was_legit_ness...
LogAudioDerivedData:Display: Building compressed audio format OGG wave I_m_Gay...
LogAudioDerivedData:Display: Building compressed audio format OGG wave He_need_some_milk...
LogAudioDerivedData:Display: Building compressed audio format OGG wave -AAAAAA...
LogAudioDerivedData:Display: Building compressed audio format OGG wave Deez_Nuts...
LogAudioDerivedData:Display: Building compressed audio format OGG wave Air_Horn_Sound_Effect...
LogAIModule: Creating AISystem for world Main
LogTemp:Display: Finished compile of shader map 0x000002416E480480
LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002416E480480, marking material Widget3DPassThrough as finished
LogTemp:Display: Marking material as finished 0x0000024171E9CD00
LogTemp:Display: Finished compile of shader map 0x0000024171A11600
LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x0000024171A11600, marking material Widget3DPassThrough as finished
LogTemp:Display: Marking material as finished 0x0000024171E99600
LogTemp:Display: Finished compile of shader map 0x0000024173267200
LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x0000024173267200, marking material Widget3DPassThrough as finished
LogTemp:Display: Marking material as finished 0x0000024175E2C400
LogTemp:Display: Finished compile of shader map 0x00000241731ED600
LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x00000241731ED600, marking material Widget3DPassThrough as finished
LogTemp:Display: Marking material as finished 0x0000024175E2E980
LogTemp:Display: Finished compile of shader map 0x0000024173188800
LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x0000024173188800, marking material Widget3DPassThrough as finished
LogTemp:Display: Marking material as finished 0x00000241719F7D00
LogTemp:Display: Finished compile of shader map 0x0000024173A4A080
LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x0000024173A4A080, marking material Widget3DPassThrough as finished
LogTemp:Display: Marking material as finished 0x00000241719F5F00
LogTemp:Display: Finished compile of shader map 0x0000024177A2C480
LogTemp:Display: Shader map M_ContentWindow complete, GameThreadShaderMap 0x0000024177A2C480, marking material M_ContentWindow as finished
LogTemp:Display: Marking material as finished 0x00000241772B6F80
LogTemp:Display: Finished compile of shader map 0x0000024176A85D00
LogTemp:Display: Shader map TransformGizmoMaterial complete, GameThreadShaderMap 0x0000024176A85D00, marking material TransformGizmoMaterial as finished
LogTemp:Display: Marking material as finished 0x00000241719F4400
LogTemp:Display: Finished compile of shader map 0x0000024170C0AE80
LogTemp:Display: Shader map TranslucentTransformGizmoMaterial complete, GameThreadShaderMap 0x0000024170C0AE80, marking material TranslucentTransformGizmoMaterial as finished
LogTemp:Display: Marking material as finished 0x000002417725AF80
LogTemp:Display: Finished compile of shader map 0x0000024174998B80
LogTemp:Display: Shader map LineMaterial complete, GameThreadShaderMap 0x0000024174998B80, marking material LineMaterial as finished
LogTemp:Display: Marking material as finished 0x000002417359E680
LogTemp:Display: Finished compile of shader map 0x0000024176D6B900
LogTemp:Display: Shader map VRTextMaterial complete, GameThreadShaderMap 0x0000024176D6B900, marking material VRTextMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024176D66F80
LogTemp:Display: Finished compile of shader map 0x0000024175E2A780
LogTemp:Display: Shader map VRTextMaterial complete, GameThreadShaderMap 0x0000024175E2A780, marking material VRTextMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024176D64D00
LogTemp:Display: Finished compile of shader map 0x00000241769D8F00
LogTemp:Display: Shader map DefaultTextMaterialOpaque complete, GameThreadShaderMap 0x00000241769D8F00, marking material DefaultTextMaterialOpaque as finished
LogTemp:Display: Marking material as finished 0x000002417698AF80
LogTemp:Display: Finished compile of shader map 0x0000024172EB7C80
LogTemp:Display: Shader map GenericHMDMaterial complete, GameThreadShaderMap 0x0000024172EB7C80, marking material GenericHMDMaterial as finished
LogTemp:Display: Marking material as finished 0x00000241721FEF80
LogTemp:Display: Finished compile of shader map 0x00000241736AA080
LogTemp:Display: Shader map FlattenHeightMat complete, GameThreadShaderMap 0x00000241736AA080, marking material FlattenHeightMat as finished
LogTemp:Display: Marking material as finished 0x00000241721FC100
LogTemp:Display: Finished compile of shader map 0x0000024175262E80
LogTemp:Display: Shader map GridMaterial complete, GameThreadShaderMap 0x0000024175262E80, marking material GridMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024175A24D00
LogTemp:Display: Finished compile of shader map 0x00000241751E5600
LogTemp:Display: Shader map LaserPointerMaterial complete, GameThreadShaderMap 0x00000241751E5600, marking material LaserPointerMaterial as finished
LogTemp:Display: Marking material as finished 0x000002417524DA80
LogTemp:Display: Finished compile of shader map 0x00000241725FB580
LogTemp:Display: Shader map LaserPointerMaterial complete, GameThreadShaderMap 0x00000241725FB580, marking material LaserPointerMaterial as finished
LogTemp:Display: Marking material as finished 0x000002417269CE80
LogTemp:Display: Finished compile of shader map 0x0000024175619600
LogTemp:Display: Shader map GridPostProcess complete, GameThreadShaderMap 0x0000024175619600, marking material GridPostProcess as finished
LogTemp:Display: Marking material as finished 0x00000241755E4E80
LogTemp:Display: Finished compile of shader map 0x0000024176697C80
LogTemp:Display: Shader map CineMat complete, GameThreadShaderMap 0x0000024176697C80, marking material CineMat as finished
LogTemp:Display: Marking material as finished 0x000002416E1A2C80
LogTemp:Display: Finished compile of shader map 0x0000024178513580
LogTemp:Display: Shader map MatineeCam_mat complete, GameThreadShaderMap 0x0000024178513580, marking material MatineeCam_mat as finished
LogTemp:Display: Marking material as finished 0x00000241766AB580
LogTemp:Display: Finished compile of shader map 0x0000024179DD9980
LogTemp:Display: Shader map M_SimpleOpaque complete, GameThreadShaderMap 0x0000024179DD9980, marking material M_SimpleOpaque as finished
LogTemp:Display: Marking material as finished 0x0000024178500400
LogTemp:Display: Finished compile of shader map 0x0000024179A53580
LogTemp:Display: Shader map M_SimpleTranslucent complete, GameThreadShaderMap 0x0000024179A53580, marking material M_SimpleTranslucent as finished
LogTemp:Display: Marking material as finished 0x0000024179A3EF80
LogTemp:Display: Finished compile of shader map 0x0000024179511D00
LogTemp:Display: Shader map SkySphereMaterial complete, GameThreadShaderMap 0x0000024179511D00, marking material SkySphereMaterial as finished
LogTemp:Display: Marking material as finished 0x000002417BA3F880
LogTemp:Display: Finished compile of shader map 0x000002417979AB00
LogTemp:Display: Shader map FloorPlaneMaterial complete, GameThreadShaderMap 0x000002417979AB00, marking material FloorPlaneMaterial as finished
LogTemp:Display: Marking material as finished 0x000002417BA3DA80
LogTemp:Display: Finished compile of shader map 0x000002417BC97200
LogTemp:Display: Shader map LandscapeGizmo_Mat complete, GameThreadShaderMap 0x000002417BC97200, marking material LandscapeGizmo_Mat as finished
LogTemp:Display: Marking material as finished 0x000002417BC86500
LogTemp:Display: Shader map LandscapeGizmo_Mat complete, GameThreadShaderMap 0x000002417BC97200, marking material LandscapeGizmo_Mat as finished
LogTemp:Display: Marking material as finished 0x000002417CCC3E80
LogTemp:Display: Finished compile of shader map 0x000002417C565280
LogTemp:Display: Shader map LandscapeGizmoHeight_Mat complete, GameThreadShaderMap 0x000002417C565280, marking material LandscapeGizmoHeight_Mat as finished
LogTemp:Display: Marking material as finished 0x000002417CCC2680
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 269.261ms to complete.
LogFileHelpers: Loading map 'Main' took 4.288
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogCollectionManager: Loaded 0 collections in 0.017933 seconds
LogFileCache: Scanning file cache for directory 'C:/AdminstatorAndGUY/memes_sound_board 4.15/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/AdminstatorAndGUY/memes_sound_board 4.15/Content/Developers/Guy/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/AdminstatorAndGUY/memes_sound_board 4.15/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
LogContentBrowser: Native class hierarchy populated in 0.0961 seconds. Added 2244 classes and 450 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0011 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0011 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0015 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0012 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 487.87 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.88 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogTemp:Display: Finished compile of shader map 0x000002410389C800
LogTemp:Display: Shader map SplineEditorMeshMat complete, GameThreadShaderMap 0x000002410389C800, marking material SplineEditorMeshMat as finished
LogTemp:Display: Marking material as finished 0x000002417CC95C00
LogSlate: Took 0.016903 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.017799 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.016435 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogMaterial: Missing cached shader map for material LevelGridMaterial2, compiling.
LogTemp:Display: Added material ShaderMap 0x0000024179776E80 with Material 0x00000241655D1780 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LevelGridMaterial2, GameThreadShaderMap 0x0000024179776E80
LogSlate: Took 0.023345 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LogRenderer: Reallocating scene render targets to support 856x372 NumSamples 1 (Frame:2).
LogTemp:Display: Finished compile of shader map 0x000002410BEBA780
LogTemp:Display: Shader map HighResScreenshotCaptureRegion complete, GameThreadShaderMap 0x000002410BEBA780, marking material HighResScreenshotCaptureRegion as finished
LogTemp:Display: Marking material as finished 0x000002410BF51A80
LogTemp:Display: Finished compile of shader map 0x000002410BF90F00
LogTemp:Display: Shader map HighResScreenshotMask complete, GameThreadShaderMap 0x000002410BF90F00, marking material HighResScreenshotMask as finished
LogTemp:Display: Marking material as finished 0x000002410BF53880
LogTemp:Display: Finished compile of shader map 0x000002410B1FB900
LogTemp:Display: Shader map HighResScreenshot complete, GameThreadShaderMap 0x000002410B1FB900, marking material HighResScreenshot as finished
LogTemp:Display: Marking material as finished 0x000002410B1DDA80
LogTemp:Display: Finished compile of shader map 0x000002410A744480
LogTemp:Display: Shader map PostTonemapHDRColor complete, GameThreadShaderMap 0x000002410A744480, marking material PostTonemapHDRColor as finished
LogTemp:Display: Marking material as finished 0x000002410A762500
LogTemp:Display: Finished compile of shader map 0x000002410AA68480
LogTemp:Display: Shader map PreTonemapHDRColor complete, GameThreadShaderMap 0x000002410AA68480, marking material PreTonemapHDRColor as finished
LogTemp:Display: Marking material as finished 0x000002410AADC700
LogTemp:Display: Finished compile of shader map 0x000002410AAC1280
LogTemp:Display: Shader map SceneDepthWorldUnits complete, GameThreadShaderMap 0x000002410AAC1280, marking material SceneDepthWorldUnits as finished
LogTemp:Display: Marking material as finished 0x000002410AADE380
LogTemp:Display: Finished compile of shader map 0x000002410AB40F00
LogTemp:Display: Shader map CustomDepthWorldUnits complete, GameThreadShaderMap 0x000002410AB40F00, marking material CustomDepthWorldUnits as finished
LogTemp:Display: Marking material as finished 0x000002410AE58580
LogTemp:Display: Finished compile of shader map 0x000002410ABA7900
LogTemp:Display: Shader map AmbientOcclusion complete, GameThreadShaderMap 0x000002410ABA7900, marking material AmbientOcclusion as finished
LogTemp:Display: Marking material as finished 0x000002410AE5A680
LogTemp:Display: Finished compile of shader map 0x000002410AEBF200
LogTemp:Display: Shader map WorldNormal complete, GameThreadShaderMap 0x000002410AEBF200, marking material WorldNormal as finished
LogTemp:Display: Marking material as finished 0x000002410AF88880
LogTemp:Display: Finished compile of shader map 0x000002410AF3AE80
LogTemp:Display: Shader map SubsurfaceColor complete, GameThreadShaderMap 0x000002410AF3AE80, marking material SubsurfaceColor as finished
LogTemp:Display: Marking material as finished 0x000002410AF8A200
LogTemp:Display: Finished compile of shader map 0x000002410A24A780
LogTemp:Display: Shader map Specular complete, GameThreadShaderMap 0x000002410A24A780, marking material Specular as finished
LogTemp:Display: Marking material as finished 0x000002410AF8BD00
LogTemp:Display: Finished compile of shader map 0x000002410A2AE080
LogTemp:Display: Shader map SeparateTranslucencyA complete, GameThreadShaderMap 0x000002410A2AE080, marking material SeparateTranslucencyA as finished
LogTemp:Display: Marking material as finished 0x000002410A301A80
LogAssetRegistry: Asset discovery search completed in 144.5547 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000773 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000974 seconds (updated 0 objects)
LogTemp:Display: Finished compile of shader map 0x000002410A32D980
LogTemp:Display: Shader map SeparateTranslucencyRGB complete, GameThreadShaderMap 0x000002410A32D980, marking material SeparateTranslucencyRGB as finished
LogTemp:Display: Marking material as finished 0x000002410A303700
LogTemp:Display: Finished compile of shader map 0x000002410A395600
LogTemp:Display: Shader map SceneDepth complete, GameThreadShaderMap 0x000002410A395600, marking material SceneDepth as finished
LogTemp:Display: Marking material as finished 0x000002410965D480
LogTemp:Display: Finished compile of shader map 0x00000241096C1280
LogTemp:Display: Shader map SceneColor complete, GameThreadShaderMap 0x00000241096C1280, marking material SceneColor as finished
LogTemp:Display: Marking material as finished 0x000002410965EF80
LogTemp:Display: Finished compile of shader map 0x0000024109724B80
LogTemp:Display: Shader map Roughness complete, GameThreadShaderMap 0x0000024109724B80, marking material Roughness as finished
LogTemp:Display: Marking material as finished 0x0000024109745480
LogTemp:Display: Finished compile of shader map 0x0000024109A68480
LogTemp:Display: Shader map Opacity complete, GameThreadShaderMap 0x0000024109A68480, marking material Opacity as finished
LogTemp:Display: Marking material as finished 0x0000024109746F80
LogTemp:Display: Finished compile of shader map 0x0000024109A6BC80
LogTemp:Display: Shader map Metallic complete, GameThreadShaderMap 0x0000024109A6BC80, marking material Metallic as finished
LogTemp:Display: Marking material as finished 0x0000024109B38B80
LogTemp:Display: Finished compile of shader map 0x0000024109AD7580
LogTemp:Display: Shader map MaterialAO complete, GameThreadShaderMap 0x0000024109AD7580, marking material MaterialAO as finished
LogTemp:Display: Marking material as finished 0x0000024109B3A500
LogTemp:Display: Finished compile of shader map 0x0000024109B4EE80
LogTemp:Display: Shader map LightingModel complete, GameThreadShaderMap 0x0000024109B4EE80, marking material LightingModel as finished
LogTemp:Display: Marking material as finished 0x00000241772B5A80
LogTemp:Display: Finished compile of shader map 0x0000024109E72780
LogTemp:Display: Shader map FinalImage complete, GameThreadShaderMap 0x0000024109E72780, marking material FinalImage as finished
LogTemp:Display: Marking material as finished 0x0000024109EAD300
LogTemp:Display: Finished compile of shader map 0x0000024109EF6080
LogTemp:Display: Shader map CustomStencil complete, GameThreadShaderMap 0x0000024109EF6080, marking material CustomStencil as finished
LogTemp:Display: Marking material as finished 0x0000024109EE5600
LogTemp:Display: Finished compile of shader map 0x0000024109F7BC80
LogTemp:Display: Shader map CustomDepth complete, GameThreadShaderMap 0x0000024109F7BC80, marking material CustomDepth as finished
LogTemp:Display: Marking material as finished 0x0000024109F73880
LogTemp:Display: Finished compile of shader map 0x0000024108A8B900
LogTemp:Display: Shader map BaseColor complete, GameThreadShaderMap 0x0000024108A8B900, marking material BaseColor as finished
LogTemp:Display: Marking material as finished 0x0000024108A2D480
LogTemp:Display: Finished compile of shader map 0x000002410875BC80
LogTemp:Display: Shader map DefaultMaterial complete, GameThreadShaderMap 0x000002410875BC80, marking material DefaultMaterial as finished
LogTemp:Display: Marking material as finished 0x000002410867C400
LogTemp:Display: Finished compile of shader map 0x00000241093A7C80
LogTemp:Display: Shader map DefaultSpriteMaterial complete, GameThreadShaderMap 0x00000241093A7C80, marking material DefaultSpriteMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024107F4C280
LogTemp:Display: Finished compile of shader map 0x0000024107B44800
LogTemp:Display: Shader map DefaultSpriteMaterial complete, GameThreadShaderMap 0x0000024107B44800, marking material DefaultSpriteMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024107F4EB00
LogTemp:Display: Finished compile of shader map 0x000002410467C100
LogTemp:Display: Shader map HelpActorMaterial complete, GameThreadShaderMap 0x000002410467C100, marking material HelpActorMaterial as finished
LogTemp:Display: Marking material as finished 0x000002410463CD00
LogTemp:Display: Finished compile of shader map 0x000002410BE3A080
LogTemp:Display: Shader map WireframeMaterial complete, GameThreadShaderMap 0x000002410BE3A080, marking material WireframeMaterial as finished
LogTemp:Display: Marking material as finished 0x000002410BE92200
LogTemp:Display: Finished compile of shader map 0x000002410DAD5980
LogTemp:Display: Shader map LevelColorationLitMaterial complete, GameThreadShaderMap 0x000002410DAD5980, marking material LevelColorationLitMaterial as finished
LogTemp:Display: Marking material as finished 0x000002410DAA7B80
LogTemp:Display: Finished compile of shader map 0x0000024113E5F200
LogTemp:Display: Shader map LevelColorationUnlitMaterial complete, GameThreadShaderMap 0x0000024113E5F200, marking material LevelColorationUnlitMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024111220B80
LogTemp:Display: Finished compile of shader map 0x00000241152E4480
LogTemp:Display: Shader map MAT_LevelColorationLitLightmapUV complete, GameThreadShaderMap 0x00000241152E4480, marking material MAT_LevelColorationLitLightmapUV as finished
LogTemp:Display: Marking material as finished 0x00000241152C2F80
LogTemp:Display: Finished compile of shader map 0x000002411A695600
LogTemp:Display: Shader map ShadedLevelColorationLitMaterial complete, GameThreadShaderMap 0x000002411A695600, marking material ShadedLevelColorationLitMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024118A40700
LogTemp:Display: Finished compile of shader map 0x0000024120A32E80
LogTemp:Display: Shader map ShadedLevelColorationUnlitMateri complete, GameThreadShaderMap 0x0000024120A32E80, marking material ShadedLevelColorationUnlitMateri as finished
LogTemp:Display: Marking material as finished 0x000002411EB64E80
LogTemp:Display: Finished compile of shader map 0x0000024122665D00
LogTemp:Display: Shader map VertexColorViewMode_ColorOnly complete, GameThreadShaderMap 0x0000024122665D00, marking material VertexColorViewMode_ColorOnly as finished
LogTemp:Display: Marking material as finished 0x0000024122B9A380
LogTemp:Display: Finished compile of shader map 0x0000024122E19D00
LogTemp:Display: Shader map VertexColorMaterial complete, GameThreadShaderMap 0x0000024122E19D00, marking material VertexColorMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024122B9BD00
LogTemp:Display: Finished compile of shader map 0x0000024123327900
LogTemp:Display: Shader map VertexColorViewMode_AlphaAsColor complete, GameThreadShaderMap 0x0000024123327900, marking material VertexColorViewMode_AlphaAsColor as finished
LogTemp:Display: Marking material as finished 0x0000024122B98D00
LogTemp:Display: Finished compile of shader map 0x00000241232B1280
LogTemp:Display: Shader map VertexColorViewMode_RedOnly complete, GameThreadShaderMap 0x00000241232B1280, marking material VertexColorViewMode_RedOnly as finished
LogTemp:Display: Marking material as finished 0x0000024123262F80
LogTemp:Display: Finished compile of shader map 0x0000024123F6AB00
LogTemp:Display: Shader map VertexColorViewMode_GreenOnly complete, GameThreadShaderMap 0x0000024123F6AB00, marking material VertexColorViewMode_GreenOnly as finished
LogTemp:Display: Marking material as finished 0x0000024123261780
LogTemp:Display: Finished compile of shader map 0x0000024123EFC480
LogTemp:Display: Shader map VertexColorViewMode_BlueOnly complete, GameThreadShaderMap 0x0000024123EFC480, marking material VertexColorViewMode_BlueOnly as finished
LogTemp:Display: Marking material as finished 0x0000024123260100
LogTemp:Display: Finished compile of shader map 0x0000024123BAA400
LogTemp:Display: Shader map RemoveSurfaceMaterial complete, GameThreadShaderMap 0x0000024123BAA400, marking material RemoveSurfaceMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024123E86980
LogTemp:Display: Finished compile of shader map 0x0000024123B27580
LogTemp:Display: Shader map DebugMeshMaterial complete, GameThreadShaderMap 0x0000024123B27580, marking material DebugMeshMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024123E85480
LogTemp:Display: Finished compile of shader map 0x0000024123AB8B80
LogTemp:Display: Shader map M_InvalidLightmapSettings complete, GameThreadShaderMap 0x0000024123AB8B80, marking material M_InvalidLightmapSettings as finished
LogTemp:Display: Marking material as finished 0x0000024123A5EE00
LogTemp:Display: Finished compile of shader map 0x000002412435A080
LogTemp:Display: Shader map GizmoMaterial complete, GameThreadShaderMap 0x000002412435A080, marking material GizmoMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024123A5D780
LogTemp:Display: Finished compile of shader map 0x0000024124ECAE80
LogTemp:Display: Shader map EditorBrushMaterial complete, GameThreadShaderMap 0x0000024124ECAE80, marking material EditorBrushMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024124F5A380
LogTemp:Display: Finished compile of shader map 0x0000024124FA0B80
LogTemp:Display: Shader map GeomMaterial complete, GameThreadShaderMap 0x0000024124FA0B80, marking material GeomMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024124F5BE80
LogTemp:Display: Finished compile of shader map 0x0000024124287C80
LogTemp:Display: Shader map PhAT_JointLimitMaterial complete, GameThreadShaderMap 0x0000024124287C80, marking material PhAT_JointLimitMaterial as finished
LogTemp:Display: Marking material as finished 0x000002412428BB80
LogTemp:Display: Finished compile of shader map 0x0000024124E5CF00
LogTemp:Display: Shader map BoneWeightMaterial complete, GameThreadShaderMap 0x0000024124E5CF00, marking material BoneWeightMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024124F58B80
LogTemp:Display: Finished compile of shader map 0x0000024125F39D00
LogTemp:Display: Shader map PreviewShadowIndicatorMaterial complete, GameThreadShaderMap 0x0000024125F39D00, marking material PreviewShadowIndicatorMaterial as finished
LogTemp:Display: Marking material as finished 0x00000241252A8B80
LogTemp:Display: Finished compile of shader map 0x000002412555B900
LogTemp:Display: Shader map Cross_Mat complete, GameThreadShaderMap 0x000002412555B900, marking material Cross_Mat as finished
LogTemp:Display: Marking material as finished 0x0000024125563A00
LogTemp:Display: Finished compile of shader map 0x000002412546EB00
LogTemp:Display: Shader map PhAT_BoneSelectedMaterial complete, GameThreadShaderMap 0x000002412546EB00, marking material PhAT_BoneSelectedMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024125562200
LogTemp:Display: Finished compile of shader map 0x0000024125401600
LogTemp:Display: Shader map PhAT_ElemSelectedMaterial complete, GameThreadShaderMap 0x0000024125401600, marking material PhAT_ElemSelectedMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024125560B80
LogTemp:Display: Finished compile of shader map 0x0000024170840100
LogTemp:Display: Shader map PhAT_NoCollisionMaterial complete, GameThreadShaderMap 0x0000024170840100, marking material PhAT_NoCollisionMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024170B22F80
LogTemp:Display: Finished compile of shader map 0x0000024104A72B00
LogTemp:Display: Shader map PhAT_UnselectedMaterial complete, GameThreadShaderMap 0x0000024104A72B00, marking material PhAT_UnselectedMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024170B21780
LogTemp:Display: Finished compile of shader map 0x0000024104A09280
LogTemp:Display: Shader map Tick_Mat complete, GameThreadShaderMap 0x0000024104A09280, marking material Tick_Mat as finished
LogTemp:Display: Marking material as finished 0x00000241049C3E80
LogTemp:Display: Finished compile of shader map 0x000002410568C480
LogTemp:Display: Shader map WidgetGridVertexColorMaterial_Ma complete, GameThreadShaderMap 0x000002410568C480, marking material WidgetGridVertexColorMaterial_Ma as finished
LogTemp:Display: Marking material as finished 0x00000241049C2200
LogTemp:Display: Finished compile of shader map 0x00000241055BCF00
LogTemp:Display: Shader map WidgetMaterial complete, GameThreadShaderMap 0x00000241055BCF00, marking material WidgetMaterial as finished
LogTemp:Display: Marking material as finished 0x00000241049C0880
LogTemp:Display: Finished compile of shader map 0x00000241052A4480
LogTemp:Display: Shader map WidgetMaterial_Current complete, GameThreadShaderMap 0x00000241052A4480, marking material WidgetMaterial_Current as finished
LogTemp:Display: Marking material as finished 0x0000024105232F80
LogTemp:Display: Finished compile of shader map 0x00000241051A2B00
LogTemp:Display: Shader map WidgetMaterial_X complete, GameThreadShaderMap 0x00000241051A2B00, marking material WidgetMaterial_X as finished
LogTemp:Display: Marking material as finished 0x0000024105231900
LogTemp:Display: Finished compile of shader map 0x0000024104EB9280
LogTemp:Display: Shader map WidgetMaterial_Y complete, GameThreadShaderMap 0x0000024104EB9280, marking material WidgetMaterial_Y as finished
LogTemp:Display: Marking material as finished 0x0000024105230400
LogTemp:Display: Finished compile of shader map 0x0000024104DAFC80
LogTemp:Display: Shader map WidgetMaterial_Z complete, GameThreadShaderMap 0x0000024104DAFC80, marking material WidgetMaterial_Z as finished
LogTemp:Display: Marking material as finished 0x0000024104E5E800
LogTemp:Display: Finished compile of shader map 0x000002417989E400
LogTemp:Display: Shader map WidgetVertexColorMaterial complete, GameThreadShaderMap 0x000002417989E400, marking material WidgetVertexColorMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024104E5D180
LogTemp:Display: Finished compile of shader map 0x000002412A7E0100
LogTemp:Display: Shader map BlinkingCaret complete, GameThreadShaderMap 0x000002412A7E0100, marking material BlinkingCaret as finished
LogTemp:Display: Marking material as finished 0x000002412A875A80
LogTemp:Display: Finished compile of shader map 0x0000024129BBD280
LogTemp:Display: Shader map LevelGridMaterial complete, GameThreadShaderMap 0x0000024129BBD280, marking material LevelGridMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024129BD8A00
LogTemp:Display: Finished compile of shader map 0x000002412A40EB00
LogTemp:Display: Shader map M_StreamingPause complete, GameThreadShaderMap 0x000002412A40EB00, marking material M_StreamingPause as finished
LogTemp:Display: Marking material as finished 0x000002412A8A9000
LogTemp:Display: Finished compile of shader map 0x000002412B445980
LogTemp:Display: Shader map M_Sky_Panning_Clouds2 complete, GameThreadShaderMap 0x000002412B445980, marking material M_Sky_Panning_Clouds2 as finished
LogTemp:Display: Marking material as finished 0x000002412AB7DD80
LogTemp:Display: Finished compile of shader map 0x0000024179776E80
LogTemp:Display: Shader map LevelGridMaterial2 complete, GameThreadShaderMap 0x0000024179776E80, marking material LevelGridMaterial2 as finished
LogTemp:Display: Marking material as finished 0x00000241655D1780
UATHelper: Packaging (Android (ETC2)): Running AutomationTool...
LogSlate: Took 0.056358 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
UATHelper: Packaging (Android (ETC2)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/AdminstatorAndGUY/memes_sound_board 4.15/memes_sound_board.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/AdminstatorAndGUY/memes_sound_board 4.15/memes_sound_board.uproject" -cook -stage -archive -archivedirector
y="R:/memes work/ship" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -CrashReporter -utf8output
UATHelper: Packaging (Android (ETC2)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\AdminstatorAndGUY\memes_sound_board 4.15\memes_sound_board.uproject
LogSlate: Took 3.682917 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
LogSlate: Took 0.620080 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
UATHelper: Packaging (Android (ETC2)): Project.Cook: ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Android (ETC2)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\AdminstatorAndGUY\memes_sound_board 4.15\memes_sound_board.uproject
UATHelper: Packaging (Android (ETC2)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.15\Engine\Programs\AutomationTool\Saved\Cook-2017.02.13-14.39.54.txt
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\AdminstatorAndGUY\memes_sound_board 4.15\memes_sound_board.uproject" -run=Cook -TargetPlatform=Android_ETC2 -fileopenlog -unversioned -abslog="C:\Program Files\Epic Games\UE_4.15\Engine\Programs\AutomationTool\Saved\C
ook-2017.02.13-14.39.54.txt" -stdout -CrashForUAT -unattended -UTF8Output
UATHelper: Packaging (Android (ETC2)): UE4Editor-Cmd:
UATHelper: Packaging (Android (ETC2)): UE4Editor-Cmd: LogInit:Display: Running engine for game: memes_sound_board
UATHelper: Packaging (Android (ETC2)): UE4Editor-Cmd: LogInit:Display: RandInit(-1717426766) SRandInit(-1717426766).
UATHelper: Packaging (Android (ETC2)): UE4Editor-Cmd: LogPluginManager:Error: This project requires the 'LowEntryExtStdLib' plugin. Install it and try again, or remove it from the project's required plugin list.
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 1.9733986s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Android (ETC2)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\AdminstatorAndGUY\memes_sound_board 4.15\memes_sound_board.uproject; see log C:\Users\Guy\AppData\Roaming\Unreal Engine\A
utomationTool\Logs\C+Program+Files+Epic+Games+UE_4.15\Cook-2017.02.13-14.39.56.txt
UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Packaging (Android (ETC2)): ב- Project.Cook(ProjectParams Params)
UATHelper: Packaging (Android (ETC2)): --- סוף רכיב מעקב אחר מחסנית של מצב חריג פנימי ---
(End monitoring component of an exception stack inside. i dont know what it means)
UATHelper: Packaging (Android (ETC2)): ב- Project.Cook(ProjectParams Params)
UATHelper: Packaging (Android (ETC2)): ב- BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Android (ETC2)): ב- BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Android (ETC2)): ב- AutomationTool.Program.Main()
UATHelper: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure