End monitoring component of an exception stack inside (error)

i am getting this weird error when packaging in ETC2 arm64 only and not arm7 my computer is hebrew israel
so the error was in hebrew so i transleted it to english i will put the transletion there also, the error is in the buttom

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-661745592) SRandInit(-661745592).
LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.083625
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3286799
LogInit: Engine Version: 4.15.0-3286799+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3286799+++UE4+Release-4.15
LogInit: Net CL: 3286799
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Feb  5 2017 02:02:54
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:  
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for  8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: GUY
LogInit: : Guy
LogInit: CPU Page size=65536, Cores=2
LogInit: High frequency timer resolution =1.948617 MHz
LogMemory: Memory total: Physical=7.9GB (8GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 264.72 MB used, 264.72 MB peak
LogMemory: Process Virtual Memory: 262.45 MB used, 262.45 MB peak
LogMemory: Physical Memory: 6077.61 MB used,  2018.22 MB free, 8095.82 MB total
LogMemory: Virtual Memory: 662.56 MB used,  2018.22 MB free, 134217728.00 MB total
LogTextLocalizationManager: No translations for ('he-IL') exist, falling back to 'en' for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'NVIDIA GeForce 840M' (Feature Level 11_0)
LogD3D11RHI:       2019/0/4047 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI:    1. 'Intel(R) HD Graphics Family' (Feature Level 11_0)
LogD3D11RHI:       112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/4047 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0x1341 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'Intel(R) HD Graphics Family' (P:1 D:1)
LogWindows:    1. 'Intel(R) HD Graphics Family' (P:0 D:0)
LogWindows:    2. 'Intel(R) HD Graphics Family' (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 
LogD3D11RHI:     Adapter Name: NVIDIA GeForce 840M
LogD3D11RHI:   Driver Version: Unknown (internal:Unknown, unified:Unknown)
LogD3D11RHI:      Driver Date: Unknown
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is -15 characters bigger than the processId version (../../../../../../AdminstatorAndGUY/memes_sound_board 4.15/Intermediate/Shaders/WorkingDirectory/19104/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Guy/AppData/Local/Temp/UnrealShaderWorkingDir/3872C23D4A07383916DD13A1B2A52E1B/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display:  Cache Size: 512 MB
LogDerivedDataCache:Display: Starting with empty Boot cache
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../AdminstatorAndGUY/memes_sound_board 4.15/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../AdminstatorAndGUY/memes_sound_board 4.15/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Guy/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
LogTemp:Display: Added material ShaderMap 0x0000024171E96400 with Material 0x0000024171E9FB80 to ShaderMapsBeingCompiled
LogTemp:Display: Finished compile of shader map 0x0000024171E96400
LogTemp:Display: Shader map WorldGridMaterial complete, GameThreadShaderMap 0x0000024171E96400, marking material WorldGridMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024171E9FB80
LogMaterial: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024178AA2780 with Material 0x0000024171232680 to ShaderMapsBeingCompiled
LogTemp:Display: Finished compile of shader map 0x0000024178AA2780
LogTemp:Display: Shader map DefaultDeferredDecalMaterial complete, GameThreadShaderMap 0x0000024178AA2780, marking material DefaultDeferredDecalMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024171232680
LogMaterial: Missing cached shader map for material DefaultLightFunctionMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002416E481600 with Material 0x0000024171EAD000 to ShaderMapsBeingCompiled
LogTemp:Display: Finished compile of shader map 0x000002416E481600
LogTemp:Display: Shader map DefaultLightFunctionMaterial complete, GameThreadShaderMap 0x000002416E481600, marking material DefaultLightFunctionMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024171EAD000
LogMaterial: Missing cached shader map for material DefaultPostProcessMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x00000241716BA080 with Material 0x0000024171EAE980 to ShaderMapsBeingCompiled
LogTemp:Display: Finished compile of shader map 0x00000241716BA080
LogTemp:Display: Shader map DefaultPostProcessMaterial complete, GameThreadShaderMap 0x00000241716BA080, marking material DefaultPostProcessMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024171EAE980
LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002416E480480 with Material 0x0000024171E9CD00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x000002416E480480
LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024171A11600 with Material 0x0000024171E99600 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x0000024171A11600
LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024173267200 with Material 0x0000024175E2C400 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x0000024173267200
LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. 
LogTemp:Display: Added material ShaderMap 0x00000241731ED600 with Material 0x0000024175E2E980 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x00000241731ED600
LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024173188800 with Material 0x00000241719F7D00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x0000024173188800
LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024173A4A080 with Material 0x00000241719F5F00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Widget3DPassThrough, GameThreadShaderMap 0x0000024173A4A080
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMaterial: Missing cached shader map for material M_ContentWindow, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024177A2C480 with Material 0x00000241772B6F80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for M_ContentWindow, GameThreadShaderMap 0x0000024177A2C480
LogMaterial: Missing cached shader map for material TransformGizmoMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024176A85D00 with Material 0x00000241719F4400 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for TransformGizmoMaterial, GameThreadShaderMap 0x0000024176A85D00
LogMaterial: Missing cached shader map for material TranslucentTransformGizmoMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024170C0AE80 with Material 0x000002417725AF80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for TranslucentTransformGizmoMaterial, GameThreadShaderMap 0x0000024170C0AE80
LogMaterial: Missing cached shader map for material LineMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024174998B80 with Material 0x000002417359E680 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LineMaterial, GameThreadShaderMap 0x0000024174998B80
LogMaterial: Missing cached shader map for material VRTextMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024176D6B900 with Material 0x0000024176D66F80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for VRTextMaterial, GameThreadShaderMap 0x0000024176D6B900
LogMaterial: Missing cached shader map for material VRTextMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024175E2A780 with Material 0x0000024176D64D00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for VRTextMaterial, GameThreadShaderMap 0x0000024175E2A780
LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling. 
LogTemp:Display: Added material ShaderMap 0x00000241769D8F00 with Material 0x000002417698AF80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for DefaultTextMaterialOpaque, GameThreadShaderMap 0x00000241769D8F00
LogMaterial: Missing cached shader map for material GenericHMDMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024172EB7C80 with Material 0x00000241721FEF80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for GenericHMDMaterial, GameThreadShaderMap 0x0000024172EB7C80
LogMaterial: Missing cached shader map for material FlattenHeightMat, compiling. 
LogTemp:Display: Added material ShaderMap 0x00000241736AA080 with Material 0x00000241721FC100 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FlattenHeightMat, GameThreadShaderMap 0x00000241736AA080
LogMaterial: Missing cached shader map for material GridMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024175262E80 with Material 0x0000024175A24D00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for GridMaterial, GameThreadShaderMap 0x0000024175262E80
LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x00000241751E5600 with Material 0x000002417524DA80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LaserPointerMaterial, GameThreadShaderMap 0x00000241751E5600
LogMaterial: Missing cached shader map for material LaserPointerMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x00000241725FB580 with Material 0x000002417269CE80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LaserPointerMaterial, GameThreadShaderMap 0x00000241725FB580
LogMaterial: Missing cached shader map for material GridPostProcess, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024175619600 with Material 0x00000241755E4E80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for GridPostProcess, GameThreadShaderMap 0x0000024175619600
LogMaterial: Missing cached shader map for material CineMat, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024176697C80 with Material 0x000002416E1A2C80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for CineMat, GameThreadShaderMap 0x0000024176697C80
LogMaterial: Missing cached shader map for material MatineeCam_mat, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024178513580 with Material 0x00000241766AB580 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for MatineeCam_mat, GameThreadShaderMap 0x0000024178513580
LogMaterial: Missing cached shader map for material M_SimpleOpaque, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024179DD9980 with Material 0x0000024178500400 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for M_SimpleOpaque, GameThreadShaderMap 0x0000024179DD9980
LogMaterial: Missing cached shader map for material M_SimpleTranslucent, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024179A53580 with Material 0x0000024179A3EF80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for M_SimpleTranslucent, GameThreadShaderMap 0x0000024179A53580
LogMaterial: Missing cached shader map for material SkySphereMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024179511D00 with Material 0x000002417BA3F880 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for SkySphereMaterial, GameThreadShaderMap 0x0000024179511D00
LogMaterial: Missing cached shader map for material FloorPlaneMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002417979AB00 with Material 0x000002417BA3DA80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FloorPlaneMaterial, GameThreadShaderMap 0x000002417979AB00
LogMaterial: Missing cached shader map for material LandscapeGizmo_Mat, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002417BC97200 with Material 0x000002417BC86500 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LandscapeGizmo_Mat, GameThreadShaderMap 0x000002417BC97200
LogTemp:Display: Added shader map 0x000002417BC97200 from material 0x000002417CCC3E80
LogTemp:Display: Found existing compiling shader for material LandscapeGizmo_Mat, linking to other GameThreadShaderMap 0x000002417BC97200
LogMaterial: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002417C565280 with Material 0x000002417CCC2680 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LandscapeGizmoHeight_Mat, GameThreadShaderMap 0x000002417C565280
LogMaterial: Missing cached shader map for material SplineEditorMeshMat, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410389C800 with Material 0x000002417CC95C00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for SplineEditorMeshMat, GameThreadShaderMap 0x000002410389C800
LogMaterial: Missing cached shader map for material HelpActorMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410467C100 with Material 0x000002410463CD00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for HelpActorMaterial, GameThreadShaderMap 0x000002410467C100
LogNetVersion: GetLocalNetworkVersion: CL: 3286799, ProjectName: memes_sound_board, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1096360013
LogAssetRegistry: FAssetRegistry took 0.0229 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.247426 seconds
LogUObjectArray: 32475 objects as part of root set at end of initial load.
LogUObjectAllocator: 7073360 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024107B44800 with Material 0x0000024107F4EB00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for DefaultSpriteMaterial, GameThreadShaderMap 0x0000024107B44800
LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x00000241093A7C80 with Material 0x0000024107F4C280 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for DefaultSpriteMaterial, GameThreadShaderMap 0x00000241093A7C80
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Missing cached shader map for material DefaultMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410875BC80 with Material 0x000002410867C400 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for DefaultMaterial, GameThreadShaderMap 0x000002410875BC80
LogMaterial: Missing cached shader map for material BaseColor, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024108A8B900 with Material 0x0000024108A2D480 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for BaseColor, GameThreadShaderMap 0x0000024108A8B900
LogMaterial: Missing cached shader map for material CustomDepth, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024109F7BC80 with Material 0x0000024109F73880 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for CustomDepth, GameThreadShaderMap 0x0000024109F7BC80
LogMaterial: Uniform references updated for custom material expression Custom.
LogMaterial: Missing cached shader map for material CustomStencil, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024109EF6080 with Material 0x0000024109EE5600 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for CustomStencil, GameThreadShaderMap 0x0000024109EF6080
LogMaterial: Missing cached shader map for material FinalImage, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024109E72780 with Material 0x0000024109EAD300 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for FinalImage, GameThreadShaderMap 0x0000024109E72780
LogMaterial: Missing cached shader map for material LightingModel, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024109B4EE80 with Material 0x00000241772B5A80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LightingModel, GameThreadShaderMap 0x0000024109B4EE80
LogMaterial: Missing cached shader map for material MaterialAO, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024109AD7580 with Material 0x0000024109B3A500 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for MaterialAO, GameThreadShaderMap 0x0000024109AD7580
LogMaterial: Missing cached shader map for material Metallic, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024109A6BC80 with Material 0x0000024109B38B80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Metallic, GameThreadShaderMap 0x0000024109A6BC80
LogMaterial: Missing cached shader map for material Opacity, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024109A68480 with Material 0x0000024109746F80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Opacity, GameThreadShaderMap 0x0000024109A68480
LogMaterial: Missing cached shader map for material Roughness, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024109724B80 with Material 0x0000024109745480 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Roughness, GameThreadShaderMap 0x0000024109724B80
LogMaterial: Missing cached shader map for material SceneColor, compiling. 
LogTemp:Display: Added material ShaderMap 0x00000241096C1280 with Material 0x000002410965EF80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for SceneColor, GameThreadShaderMap 0x00000241096C1280
LogMaterial: Missing cached shader map for material SceneDepth, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410A395600 with Material 0x000002410965D480 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for SceneDepth, GameThreadShaderMap 0x000002410A395600
LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410A32D980 with Material 0x000002410A303700 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for SeparateTranslucencyRGB, GameThreadShaderMap 0x000002410A32D980
LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410A2AE080 with Material 0x000002410A301A80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for SeparateTranslucencyA, GameThreadShaderMap 0x000002410A2AE080
LogMaterial: Missing cached shader map for material Specular, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410A24A780 with Material 0x000002410AF8BD00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Specular, GameThreadShaderMap 0x000002410A24A780
LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410AF3AE80 with Material 0x000002410AF8A200 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for SubsurfaceColor, GameThreadShaderMap 0x000002410AF3AE80
LogMaterial: Missing cached shader map for material WorldNormal, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410AEBF200 with Material 0x000002410AF88880 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WorldNormal, GameThreadShaderMap 0x000002410AEBF200
LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410ABA7900 with Material 0x000002410AE5A680 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for AmbientOcclusion, GameThreadShaderMap 0x000002410ABA7900
LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410AB40F00 with Material 0x000002410AE58580 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for CustomDepthWorldUnits, GameThreadShaderMap 0x000002410AB40F00
LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410AAC1280 with Material 0x000002410AADE380 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for SceneDepthWorldUnits, GameThreadShaderMap 0x000002410AAC1280
LogMaterial: Missing cached shader map for material PreTonemapHDRColor, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410AA68480 with Material 0x000002410AADC700 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for PreTonemapHDRColor, GameThreadShaderMap 0x000002410AA68480
LogMaterial: Missing cached shader map for material PostTonemapHDRColor, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410A744480 with Material 0x000002410A762500 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for PostTonemapHDRColor, GameThreadShaderMap 0x000002410A744480
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogMaterial: Missing cached shader map for material HighResScreenshot, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410B1FB900 with Material 0x000002410B1DDA80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for HighResScreenshot, GameThreadShaderMap 0x000002410B1FB900
LogMaterial: Missing cached shader map for material HighResScreenshotMask, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410BF90F00 with Material 0x000002410BF53880 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for HighResScreenshotMask, GameThreadShaderMap 0x000002410BF90F00
LogMaterial: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410BEBA780 with Material 0x000002410BF51A80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for HighResScreenshotCaptureRegion, GameThreadShaderMap 0x000002410BEBA780
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 110
LogMaterial: Missing cached shader map for material WireframeMaterial, compiling. Is special engine material.
LogTemp:Display: Added material ShaderMap 0x000002410BE3A080 with Material 0x000002410BE92200 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WireframeMaterial, GameThreadShaderMap 0x000002410BE3A080
LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
LogTemp:Display: Added material ShaderMap 0x000002410DAD5980 with Material 0x000002410DAA7B80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LevelColorationLitMaterial, GameThreadShaderMap 0x000002410DAD5980
LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
LogTemp:Display: Added material ShaderMap 0x0000024113E5F200 with Material 0x0000024111220B80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LevelColorationUnlitMaterial, GameThreadShaderMap 0x0000024113E5F200
LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
LogTemp:Display: Added material ShaderMap 0x00000241152E4480 with Material 0x00000241152C2F80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for MAT_LevelColorationLitLightmapUV, GameThreadShaderMap 0x00000241152E4480
LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
LogTemp:Display: Added material ShaderMap 0x000002411A695600 with Material 0x0000024118A40700 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for ShadedLevelColorationLitMaterial, GameThreadShaderMap 0x000002411A695600
LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
LogTemp:Display: Added material ShaderMap 0x0000024120A32E80 with Material 0x000002411EB64E80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for ShadedLevelColorationUnlitMateri, GameThreadShaderMap 0x0000024120A32E80
LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024122E19D00 with Material 0x0000024122B9BD00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for VertexColorMaterial, GameThreadShaderMap 0x0000024122E19D00
LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024122665D00 with Material 0x0000024122B9A380 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_ColorOnly, GameThreadShaderMap 0x0000024122665D00
LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024123327900 with Material 0x0000024122B98D00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_AlphaAsColor, GameThreadShaderMap 0x0000024123327900
LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling. 
LogTemp:Display: Added material ShaderMap 0x00000241232B1280 with Material 0x0000024123262F80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_RedOnly, GameThreadShaderMap 0x00000241232B1280
LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024123F6AB00 with Material 0x0000024123261780 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_GreenOnly, GameThreadShaderMap 0x0000024123F6AB00
LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024123EFC480 with Material 0x0000024123260100 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for VertexColorViewMode_BlueOnly, GameThreadShaderMap 0x0000024123EFC480
LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024123BAA400 with Material 0x0000024123E86980 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for RemoveSurfaceMaterial, GameThreadShaderMap 0x0000024123BAA400
LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024123B27580 with Material 0x0000024123E85480 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for DebugMeshMaterial, GameThreadShaderMap 0x0000024123B27580
LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024123AB8B80 with Material 0x0000024123A5EE00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for M_InvalidLightmapSettings, GameThreadShaderMap 0x0000024123AB8B80
LogMaterial: Missing cached shader map for material GizmoMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002412435A080 with Material 0x0000024123A5D780 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for GizmoMaterial, GameThreadShaderMap 0x000002412435A080
LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024124287C80 with Material 0x000002412428BB80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for PhAT_JointLimitMaterial, GameThreadShaderMap 0x0000024124287C80
LogMaterial: Missing cached shader map for material GeomMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024124FA0B80 with Material 0x0000024124F5BE80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for GeomMaterial, GameThreadShaderMap 0x0000024124FA0B80
LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024124ECAE80 with Material 0x0000024124F5A380 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for EditorBrushMaterial, GameThreadShaderMap 0x0000024124ECAE80
LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024124E5CF00 with Material 0x0000024124F58B80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for BoneWeightMaterial, GameThreadShaderMap 0x0000024124E5CF00
LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024125F39D00 with Material 0x00000241252A8B80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for PreviewShadowIndicatorMaterial, GameThreadShaderMap 0x0000024125F39D00
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using 'רמקולים/אזניות (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.27s 42MB C:/Users/Guy/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={B8A530B5-490C-5EA4-F120-35A213712C97}
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogMaterial: Missing cached shader map for material Cross_Mat, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002412555B900 with Material 0x0000024125563A00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Cross_Mat, GameThreadShaderMap 0x000002412555B900
LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002412546EB00 with Material 0x0000024125562200 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for PhAT_BoneSelectedMaterial, GameThreadShaderMap 0x000002412546EB00
LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024125401600 with Material 0x0000024125560B80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for PhAT_ElemSelectedMaterial, GameThreadShaderMap 0x0000024125401600
LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024170840100 with Material 0x0000024170B22F80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for PhAT_NoCollisionMaterial, GameThreadShaderMap 0x0000024170840100
LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024104A72B00 with Material 0x0000024170B21780 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for PhAT_UnselectedMaterial, GameThreadShaderMap 0x0000024104A72B00
LogMaterial: Missing cached shader map for material Tick_Mat, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024104A09280 with Material 0x00000241049C3E80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for Tick_Mat, GameThreadShaderMap 0x0000024104A09280
LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002410568C480 with Material 0x00000241049C2200 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WidgetGridVertexColorMaterial_Ma, GameThreadShaderMap 0x000002410568C480
LogMaterial: Missing cached shader map for material WidgetMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x00000241055BCF00 with Material 0x00000241049C0880 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WidgetMaterial, GameThreadShaderMap 0x00000241055BCF00
LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling. 
LogTemp:Display: Added material ShaderMap 0x00000241052A4480 with Material 0x0000024105232F80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WidgetMaterial_Current, GameThreadShaderMap 0x00000241052A4480
LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling. 
LogTemp:Display: Added material ShaderMap 0x00000241051A2B00 with Material 0x0000024105231900 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WidgetMaterial_X, GameThreadShaderMap 0x00000241051A2B00
LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024104EB9280 with Material 0x0000024105230400 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WidgetMaterial_Y, GameThreadShaderMap 0x0000024104EB9280
LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024104DAFC80 with Material 0x0000024104E5E800 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WidgetMaterial_Z, GameThreadShaderMap 0x0000024104DAFC80
LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002417989E400 with Material 0x0000024104E5D180 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for WidgetVertexColorMaterial, GameThreadShaderMap 0x000002417989E400
LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024129BBD280 with Material 0x0000024129BD8A00 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LevelGridMaterial, GameThreadShaderMap 0x0000024129BBD280
LogMaterial: Missing cached shader map for material BlinkingCaret, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002412A7E0100 with Material 0x000002412A875A80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for BlinkingCaret, GameThreadShaderMap 0x000002412A7E0100
LogMaterial: Missing cached shader map for material M_StreamingPause, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002412A40EB00 with Material 0x000002412A8A9000 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for M_StreamingPause, GameThreadShaderMap 0x000002412A40EB00
LogCook:Display:  memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 0
LogFileCache: Scanning file cache for directory 'C:/AdminstatorAndGUY/memes_sound_board 4.15/Content/' took 0.05s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../../../../AdminstatorAndGUY/memes_sound_board 4.15/Content/Main.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling. 
LogTemp:Display: Added material ShaderMap 0x000002412B445980 with Material 0x000002412AB7DD80 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for M_Sky_Panning_Clouds2, GameThreadShaderMap 0x000002412B445980
LogAudioDerivedData:Display: Building compressed audio format OGG wave Vine_-_What_Are_Those_Sound_Effect...
LogAudioDerivedData:Display: Building compressed audio format OGG wave That_was_legit_ness...
LogAudioDerivedData:Display: Building compressed audio format OGG wave I_m_Gay...
LogAudioDerivedData:Display: Building compressed audio format OGG wave He_need_some_milk...
LogAudioDerivedData:Display: Building compressed audio format OGG wave -AAAAAA...
LogAudioDerivedData:Display: Building compressed audio format OGG wave Deez_Nuts...
LogAudioDerivedData:Display: Building compressed audio format OGG wave Air_Horn_Sound_Effect...
LogAIModule: Creating AISystem for world Main
LogTemp:Display: Finished compile of shader map 0x000002416E480480
LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x000002416E480480, marking material Widget3DPassThrough as finished
LogTemp:Display: Marking material as finished 0x0000024171E9CD00
LogTemp:Display: Finished compile of shader map 0x0000024171A11600
LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x0000024171A11600, marking material Widget3DPassThrough as finished
LogTemp:Display: Marking material as finished 0x0000024171E99600
LogTemp:Display: Finished compile of shader map 0x0000024173267200
LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x0000024173267200, marking material Widget3DPassThrough as finished
LogTemp:Display: Marking material as finished 0x0000024175E2C400
LogTemp:Display: Finished compile of shader map 0x00000241731ED600
LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x00000241731ED600, marking material Widget3DPassThrough as finished
LogTemp:Display: Marking material as finished 0x0000024175E2E980
LogTemp:Display: Finished compile of shader map 0x0000024173188800
LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x0000024173188800, marking material Widget3DPassThrough as finished
LogTemp:Display: Marking material as finished 0x00000241719F7D00
LogTemp:Display: Finished compile of shader map 0x0000024173A4A080
LogTemp:Display: Shader map Widget3DPassThrough complete, GameThreadShaderMap 0x0000024173A4A080, marking material Widget3DPassThrough as finished
LogTemp:Display: Marking material as finished 0x00000241719F5F00
LogTemp:Display: Finished compile of shader map 0x0000024177A2C480
LogTemp:Display: Shader map M_ContentWindow complete, GameThreadShaderMap 0x0000024177A2C480, marking material M_ContentWindow as finished
LogTemp:Display: Marking material as finished 0x00000241772B6F80
LogTemp:Display: Finished compile of shader map 0x0000024176A85D00
LogTemp:Display: Shader map TransformGizmoMaterial complete, GameThreadShaderMap 0x0000024176A85D00, marking material TransformGizmoMaterial as finished
LogTemp:Display: Marking material as finished 0x00000241719F4400
LogTemp:Display: Finished compile of shader map 0x0000024170C0AE80
LogTemp:Display: Shader map TranslucentTransformGizmoMaterial complete, GameThreadShaderMap 0x0000024170C0AE80, marking material TranslucentTransformGizmoMaterial as finished
LogTemp:Display: Marking material as finished 0x000002417725AF80
LogTemp:Display: Finished compile of shader map 0x0000024174998B80
LogTemp:Display: Shader map LineMaterial complete, GameThreadShaderMap 0x0000024174998B80, marking material LineMaterial as finished
LogTemp:Display: Marking material as finished 0x000002417359E680
LogTemp:Display: Finished compile of shader map 0x0000024176D6B900
LogTemp:Display: Shader map VRTextMaterial complete, GameThreadShaderMap 0x0000024176D6B900, marking material VRTextMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024176D66F80
LogTemp:Display: Finished compile of shader map 0x0000024175E2A780
LogTemp:Display: Shader map VRTextMaterial complete, GameThreadShaderMap 0x0000024175E2A780, marking material VRTextMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024176D64D00
LogTemp:Display: Finished compile of shader map 0x00000241769D8F00
LogTemp:Display: Shader map DefaultTextMaterialOpaque complete, GameThreadShaderMap 0x00000241769D8F00, marking material DefaultTextMaterialOpaque as finished
LogTemp:Display: Marking material as finished 0x000002417698AF80
LogTemp:Display: Finished compile of shader map 0x0000024172EB7C80
LogTemp:Display: Shader map GenericHMDMaterial complete, GameThreadShaderMap 0x0000024172EB7C80, marking material GenericHMDMaterial as finished
LogTemp:Display: Marking material as finished 0x00000241721FEF80
LogTemp:Display: Finished compile of shader map 0x00000241736AA080
LogTemp:Display: Shader map FlattenHeightMat complete, GameThreadShaderMap 0x00000241736AA080, marking material FlattenHeightMat as finished
LogTemp:Display: Marking material as finished 0x00000241721FC100
LogTemp:Display: Finished compile of shader map 0x0000024175262E80
LogTemp:Display: Shader map GridMaterial complete, GameThreadShaderMap 0x0000024175262E80, marking material GridMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024175A24D00
LogTemp:Display: Finished compile of shader map 0x00000241751E5600
LogTemp:Display: Shader map LaserPointerMaterial complete, GameThreadShaderMap 0x00000241751E5600, marking material LaserPointerMaterial as finished
LogTemp:Display: Marking material as finished 0x000002417524DA80
LogTemp:Display: Finished compile of shader map 0x00000241725FB580
LogTemp:Display: Shader map LaserPointerMaterial complete, GameThreadShaderMap 0x00000241725FB580, marking material LaserPointerMaterial as finished
LogTemp:Display: Marking material as finished 0x000002417269CE80
LogTemp:Display: Finished compile of shader map 0x0000024175619600
LogTemp:Display: Shader map GridPostProcess complete, GameThreadShaderMap 0x0000024175619600, marking material GridPostProcess as finished
LogTemp:Display: Marking material as finished 0x00000241755E4E80
LogTemp:Display: Finished compile of shader map 0x0000024176697C80
LogTemp:Display: Shader map CineMat complete, GameThreadShaderMap 0x0000024176697C80, marking material CineMat as finished
LogTemp:Display: Marking material as finished 0x000002416E1A2C80
LogTemp:Display: Finished compile of shader map 0x0000024178513580
LogTemp:Display: Shader map MatineeCam_mat complete, GameThreadShaderMap 0x0000024178513580, marking material MatineeCam_mat as finished
LogTemp:Display: Marking material as finished 0x00000241766AB580
LogTemp:Display: Finished compile of shader map 0x0000024179DD9980
LogTemp:Display: Shader map M_SimpleOpaque complete, GameThreadShaderMap 0x0000024179DD9980, marking material M_SimpleOpaque as finished
LogTemp:Display: Marking material as finished 0x0000024178500400
LogTemp:Display: Finished compile of shader map 0x0000024179A53580
LogTemp:Display: Shader map M_SimpleTranslucent complete, GameThreadShaderMap 0x0000024179A53580, marking material M_SimpleTranslucent as finished
LogTemp:Display: Marking material as finished 0x0000024179A3EF80
LogTemp:Display: Finished compile of shader map 0x0000024179511D00
LogTemp:Display: Shader map SkySphereMaterial complete, GameThreadShaderMap 0x0000024179511D00, marking material SkySphereMaterial as finished
LogTemp:Display: Marking material as finished 0x000002417BA3F880
LogTemp:Display: Finished compile of shader map 0x000002417979AB00
LogTemp:Display: Shader map FloorPlaneMaterial complete, GameThreadShaderMap 0x000002417979AB00, marking material FloorPlaneMaterial as finished
LogTemp:Display: Marking material as finished 0x000002417BA3DA80
LogTemp:Display: Finished compile of shader map 0x000002417BC97200
LogTemp:Display: Shader map LandscapeGizmo_Mat complete, GameThreadShaderMap 0x000002417BC97200, marking material LandscapeGizmo_Mat as finished
LogTemp:Display: Marking material as finished 0x000002417BC86500
LogTemp:Display: Shader map LandscapeGizmo_Mat complete, GameThreadShaderMap 0x000002417BC97200, marking material LandscapeGizmo_Mat as finished
LogTemp:Display: Marking material as finished 0x000002417CCC3E80
LogTemp:Display: Finished compile of shader map 0x000002417C565280
LogTemp:Display: Shader map LandscapeGizmoHeight_Mat complete, GameThreadShaderMap 0x000002417C565280, marking material LandscapeGizmoHeight_Mat as finished
LogTemp:Display: Marking material as finished 0x000002417CCC2680
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 269.261ms to complete.
LogFileHelpers: Loading map 'Main' took 4.288
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogCollectionManager: Loaded 0 collections in 0.017933 seconds
LogFileCache: Scanning file cache for directory 'C:/AdminstatorAndGUY/memes_sound_board 4.15/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/AdminstatorAndGUY/memes_sound_board 4.15/Content/Developers/Guy/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'C:/AdminstatorAndGUY/memes_sound_board 4.15/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
LogContentBrowser: Native class hierarchy populated in 0.0961 seconds. Added 2244 classes and 450 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0011 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0011 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0015 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0012 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 487.87 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.88 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogTemp:Display: Finished compile of shader map 0x000002410389C800
LogTemp:Display: Shader map SplineEditorMeshMat complete, GameThreadShaderMap 0x000002410389C800, marking material SplineEditorMeshMat as finished
LogTemp:Display: Marking material as finished 0x000002417CC95C00
LogSlate: Took 0.016903 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.017799 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.016435 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogMaterial: Missing cached shader map for material LevelGridMaterial2, compiling. 
LogTemp:Display: Added material ShaderMap 0x0000024179776E80 with Material 0x00000241655D1780 to ShaderMapsBeingCompiled
LogTemp:Display: Kicking off shader compilation for LevelGridMaterial2, GameThreadShaderMap 0x0000024179776E80
LogSlate: Took 0.023345 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LogRenderer: Reallocating scene render targets to support 856x372 NumSamples 1 (Frame:2).
LogTemp:Display: Finished compile of shader map 0x000002410BEBA780
LogTemp:Display: Shader map HighResScreenshotCaptureRegion complete, GameThreadShaderMap 0x000002410BEBA780, marking material HighResScreenshotCaptureRegion as finished
LogTemp:Display: Marking material as finished 0x000002410BF51A80
LogTemp:Display: Finished compile of shader map 0x000002410BF90F00
LogTemp:Display: Shader map HighResScreenshotMask complete, GameThreadShaderMap 0x000002410BF90F00, marking material HighResScreenshotMask as finished
LogTemp:Display: Marking material as finished 0x000002410BF53880
LogTemp:Display: Finished compile of shader map 0x000002410B1FB900
LogTemp:Display: Shader map HighResScreenshot complete, GameThreadShaderMap 0x000002410B1FB900, marking material HighResScreenshot as finished
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LogTemp:Display: Finished compile of shader map 0x000002410A744480
LogTemp:Display: Shader map PostTonemapHDRColor complete, GameThreadShaderMap 0x000002410A744480, marking material PostTonemapHDRColor as finished
LogTemp:Display: Marking material as finished 0x000002410A762500
LogTemp:Display: Finished compile of shader map 0x000002410AA68480
LogTemp:Display: Shader map PreTonemapHDRColor complete, GameThreadShaderMap 0x000002410AA68480, marking material PreTonemapHDRColor as finished
LogTemp:Display: Marking material as finished 0x000002410AADC700
LogTemp:Display: Finished compile of shader map 0x000002410AAC1280
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LogTemp:Display: Marking material as finished 0x000002410AADE380
LogTemp:Display: Finished compile of shader map 0x000002410AB40F00
LogTemp:Display: Shader map CustomDepthWorldUnits complete, GameThreadShaderMap 0x000002410AB40F00, marking material CustomDepthWorldUnits as finished
LogTemp:Display: Marking material as finished 0x000002410AE58580
LogTemp:Display: Finished compile of shader map 0x000002410ABA7900
LogTemp:Display: Shader map AmbientOcclusion complete, GameThreadShaderMap 0x000002410ABA7900, marking material AmbientOcclusion as finished
LogTemp:Display: Marking material as finished 0x000002410AE5A680
LogTemp:Display: Finished compile of shader map 0x000002410AEBF200
LogTemp:Display: Shader map WorldNormal complete, GameThreadShaderMap 0x000002410AEBF200, marking material WorldNormal as finished
LogTemp:Display: Marking material as finished 0x000002410AF88880
LogTemp:Display: Finished compile of shader map 0x000002410AF3AE80
LogTemp:Display: Shader map SubsurfaceColor complete, GameThreadShaderMap 0x000002410AF3AE80, marking material SubsurfaceColor as finished
LogTemp:Display: Marking material as finished 0x000002410AF8A200
LogTemp:Display: Finished compile of shader map 0x000002410A24A780
LogTemp:Display: Shader map Specular complete, GameThreadShaderMap 0x000002410A24A780, marking material Specular as finished
LogTemp:Display: Marking material as finished 0x000002410AF8BD00
LogTemp:Display: Finished compile of shader map 0x000002410A2AE080
LogTemp:Display: Shader map SeparateTranslucencyA complete, GameThreadShaderMap 0x000002410A2AE080, marking material SeparateTranslucencyA as finished
LogTemp:Display: Marking material as finished 0x000002410A301A80
LogAssetRegistry: Asset discovery search completed in 144.5547 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000773 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000974 seconds (updated 0 objects)
LogTemp:Display: Finished compile of shader map 0x000002410A32D980
LogTemp:Display: Shader map SeparateTranslucencyRGB complete, GameThreadShaderMap 0x000002410A32D980, marking material SeparateTranslucencyRGB as finished
LogTemp:Display: Marking material as finished 0x000002410A303700
LogTemp:Display: Finished compile of shader map 0x000002410A395600
LogTemp:Display: Shader map SceneDepth complete, GameThreadShaderMap 0x000002410A395600, marking material SceneDepth as finished
LogTemp:Display: Marking material as finished 0x000002410965D480
LogTemp:Display: Finished compile of shader map 0x00000241096C1280
LogTemp:Display: Shader map SceneColor complete, GameThreadShaderMap 0x00000241096C1280, marking material SceneColor as finished
LogTemp:Display: Marking material as finished 0x000002410965EF80
LogTemp:Display: Finished compile of shader map 0x0000024109724B80
LogTemp:Display: Shader map Roughness complete, GameThreadShaderMap 0x0000024109724B80, marking material Roughness as finished
LogTemp:Display: Marking material as finished 0x0000024109745480
LogTemp:Display: Finished compile of shader map 0x0000024109A68480
LogTemp:Display: Shader map Opacity complete, GameThreadShaderMap 0x0000024109A68480, marking material Opacity as finished
LogTemp:Display: Marking material as finished 0x0000024109746F80
LogTemp:Display: Finished compile of shader map 0x0000024109A6BC80
LogTemp:Display: Shader map Metallic complete, GameThreadShaderMap 0x0000024109A6BC80, marking material Metallic as finished
LogTemp:Display: Marking material as finished 0x0000024109B38B80
LogTemp:Display: Finished compile of shader map 0x0000024109AD7580
LogTemp:Display: Shader map MaterialAO complete, GameThreadShaderMap 0x0000024109AD7580, marking material MaterialAO as finished
LogTemp:Display: Marking material as finished 0x0000024109B3A500
LogTemp:Display: Finished compile of shader map 0x0000024109B4EE80
LogTemp:Display: Shader map LightingModel complete, GameThreadShaderMap 0x0000024109B4EE80, marking material LightingModel as finished
LogTemp:Display: Marking material as finished 0x00000241772B5A80
LogTemp:Display: Finished compile of shader map 0x0000024109E72780
LogTemp:Display: Shader map FinalImage complete, GameThreadShaderMap 0x0000024109E72780, marking material FinalImage as finished
LogTemp:Display: Marking material as finished 0x0000024109EAD300
LogTemp:Display: Finished compile of shader map 0x0000024109EF6080
LogTemp:Display: Shader map CustomStencil complete, GameThreadShaderMap 0x0000024109EF6080, marking material CustomStencil as finished
LogTemp:Display: Marking material as finished 0x0000024109EE5600
LogTemp:Display: Finished compile of shader map 0x0000024109F7BC80
LogTemp:Display: Shader map CustomDepth complete, GameThreadShaderMap 0x0000024109F7BC80, marking material CustomDepth as finished
LogTemp:Display: Marking material as finished 0x0000024109F73880
LogTemp:Display: Finished compile of shader map 0x0000024108A8B900
LogTemp:Display: Shader map BaseColor complete, GameThreadShaderMap 0x0000024108A8B900, marking material BaseColor as finished
LogTemp:Display: Marking material as finished 0x0000024108A2D480
LogTemp:Display: Finished compile of shader map 0x000002410875BC80
LogTemp:Display: Shader map DefaultMaterial complete, GameThreadShaderMap 0x000002410875BC80, marking material DefaultMaterial as finished
LogTemp:Display: Marking material as finished 0x000002410867C400
LogTemp:Display: Finished compile of shader map 0x00000241093A7C80
LogTemp:Display: Shader map DefaultSpriteMaterial complete, GameThreadShaderMap 0x00000241093A7C80, marking material DefaultSpriteMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024107F4C280
LogTemp:Display: Finished compile of shader map 0x0000024107B44800
LogTemp:Display: Shader map DefaultSpriteMaterial complete, GameThreadShaderMap 0x0000024107B44800, marking material DefaultSpriteMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024107F4EB00
LogTemp:Display: Finished compile of shader map 0x000002410467C100
LogTemp:Display: Shader map HelpActorMaterial complete, GameThreadShaderMap 0x000002410467C100, marking material HelpActorMaterial as finished
LogTemp:Display: Marking material as finished 0x000002410463CD00
LogTemp:Display: Finished compile of shader map 0x000002410BE3A080
LogTemp:Display: Shader map WireframeMaterial complete, GameThreadShaderMap 0x000002410BE3A080, marking material WireframeMaterial as finished
LogTemp:Display: Marking material as finished 0x000002410BE92200
LogTemp:Display: Finished compile of shader map 0x000002410DAD5980
LogTemp:Display: Shader map LevelColorationLitMaterial complete, GameThreadShaderMap 0x000002410DAD5980, marking material LevelColorationLitMaterial as finished
LogTemp:Display: Marking material as finished 0x000002410DAA7B80
LogTemp:Display: Finished compile of shader map 0x0000024113E5F200
LogTemp:Display: Shader map LevelColorationUnlitMaterial complete, GameThreadShaderMap 0x0000024113E5F200, marking material LevelColorationUnlitMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024111220B80
LogTemp:Display: Finished compile of shader map 0x00000241152E4480
LogTemp:Display: Shader map MAT_LevelColorationLitLightmapUV complete, GameThreadShaderMap 0x00000241152E4480, marking material MAT_LevelColorationLitLightmapUV as finished
LogTemp:Display: Marking material as finished 0x00000241152C2F80
LogTemp:Display: Finished compile of shader map 0x000002411A695600
LogTemp:Display: Shader map ShadedLevelColorationLitMaterial complete, GameThreadShaderMap 0x000002411A695600, marking material ShadedLevelColorationLitMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024118A40700
LogTemp:Display: Finished compile of shader map 0x0000024120A32E80
LogTemp:Display: Shader map ShadedLevelColorationUnlitMateri complete, GameThreadShaderMap 0x0000024120A32E80, marking material ShadedLevelColorationUnlitMateri as finished
LogTemp:Display: Marking material as finished 0x000002411EB64E80
LogTemp:Display: Finished compile of shader map 0x0000024122665D00
LogTemp:Display: Shader map VertexColorViewMode_ColorOnly complete, GameThreadShaderMap 0x0000024122665D00, marking material VertexColorViewMode_ColorOnly as finished
LogTemp:Display: Marking material as finished 0x0000024122B9A380
LogTemp:Display: Finished compile of shader map 0x0000024122E19D00
LogTemp:Display: Shader map VertexColorMaterial complete, GameThreadShaderMap 0x0000024122E19D00, marking material VertexColorMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024122B9BD00
LogTemp:Display: Finished compile of shader map 0x0000024123327900
LogTemp:Display: Shader map VertexColorViewMode_AlphaAsColor complete, GameThreadShaderMap 0x0000024123327900, marking material VertexColorViewMode_AlphaAsColor as finished
LogTemp:Display: Marking material as finished 0x0000024122B98D00
LogTemp:Display: Finished compile of shader map 0x00000241232B1280
LogTemp:Display: Shader map VertexColorViewMode_RedOnly complete, GameThreadShaderMap 0x00000241232B1280, marking material VertexColorViewMode_RedOnly as finished
LogTemp:Display: Marking material as finished 0x0000024123262F80
LogTemp:Display: Finished compile of shader map 0x0000024123F6AB00
LogTemp:Display: Shader map VertexColorViewMode_GreenOnly complete, GameThreadShaderMap 0x0000024123F6AB00, marking material VertexColorViewMode_GreenOnly as finished
LogTemp:Display: Marking material as finished 0x0000024123261780
LogTemp:Display: Finished compile of shader map 0x0000024123EFC480
LogTemp:Display: Shader map VertexColorViewMode_BlueOnly complete, GameThreadShaderMap 0x0000024123EFC480, marking material VertexColorViewMode_BlueOnly as finished
LogTemp:Display: Marking material as finished 0x0000024123260100
LogTemp:Display: Finished compile of shader map 0x0000024123BAA400
LogTemp:Display: Shader map RemoveSurfaceMaterial complete, GameThreadShaderMap 0x0000024123BAA400, marking material RemoveSurfaceMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024123E86980
LogTemp:Display: Finished compile of shader map 0x0000024123B27580
LogTemp:Display: Shader map DebugMeshMaterial complete, GameThreadShaderMap 0x0000024123B27580, marking material DebugMeshMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024123E85480
LogTemp:Display: Finished compile of shader map 0x0000024123AB8B80
LogTemp:Display: Shader map M_InvalidLightmapSettings complete, GameThreadShaderMap 0x0000024123AB8B80, marking material M_InvalidLightmapSettings as finished
LogTemp:Display: Marking material as finished 0x0000024123A5EE00
LogTemp:Display: Finished compile of shader map 0x000002412435A080
LogTemp:Display: Shader map GizmoMaterial complete, GameThreadShaderMap 0x000002412435A080, marking material GizmoMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024123A5D780
LogTemp:Display: Finished compile of shader map 0x0000024124ECAE80
LogTemp:Display: Shader map EditorBrushMaterial complete, GameThreadShaderMap 0x0000024124ECAE80, marking material EditorBrushMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024124F5A380
LogTemp:Display: Finished compile of shader map 0x0000024124FA0B80
LogTemp:Display: Shader map GeomMaterial complete, GameThreadShaderMap 0x0000024124FA0B80, marking material GeomMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024124F5BE80
LogTemp:Display: Finished compile of shader map 0x0000024124287C80
LogTemp:Display: Shader map PhAT_JointLimitMaterial complete, GameThreadShaderMap 0x0000024124287C80, marking material PhAT_JointLimitMaterial as finished
LogTemp:Display: Marking material as finished 0x000002412428BB80
LogTemp:Display: Finished compile of shader map 0x0000024124E5CF00
LogTemp:Display: Shader map BoneWeightMaterial complete, GameThreadShaderMap 0x0000024124E5CF00, marking material BoneWeightMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024124F58B80
LogTemp:Display: Finished compile of shader map 0x0000024125F39D00
LogTemp:Display: Shader map PreviewShadowIndicatorMaterial complete, GameThreadShaderMap 0x0000024125F39D00, marking material PreviewShadowIndicatorMaterial as finished
LogTemp:Display: Marking material as finished 0x00000241252A8B80
LogTemp:Display: Finished compile of shader map 0x000002412555B900
LogTemp:Display: Shader map Cross_Mat complete, GameThreadShaderMap 0x000002412555B900, marking material Cross_Mat as finished
LogTemp:Display: Marking material as finished 0x0000024125563A00
LogTemp:Display: Finished compile of shader map 0x000002412546EB00
LogTemp:Display: Shader map PhAT_BoneSelectedMaterial complete, GameThreadShaderMap 0x000002412546EB00, marking material PhAT_BoneSelectedMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024125562200
LogTemp:Display: Finished compile of shader map 0x0000024125401600
LogTemp:Display: Shader map PhAT_ElemSelectedMaterial complete, GameThreadShaderMap 0x0000024125401600, marking material PhAT_ElemSelectedMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024125560B80
LogTemp:Display: Finished compile of shader map 0x0000024170840100
LogTemp:Display: Shader map PhAT_NoCollisionMaterial complete, GameThreadShaderMap 0x0000024170840100, marking material PhAT_NoCollisionMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024170B22F80
LogTemp:Display: Finished compile of shader map 0x0000024104A72B00
LogTemp:Display: Shader map PhAT_UnselectedMaterial complete, GameThreadShaderMap 0x0000024104A72B00, marking material PhAT_UnselectedMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024170B21780
LogTemp:Display: Finished compile of shader map 0x0000024104A09280
LogTemp:Display: Shader map Tick_Mat complete, GameThreadShaderMap 0x0000024104A09280, marking material Tick_Mat as finished
LogTemp:Display: Marking material as finished 0x00000241049C3E80
LogTemp:Display: Finished compile of shader map 0x000002410568C480
LogTemp:Display: Shader map WidgetGridVertexColorMaterial_Ma complete, GameThreadShaderMap 0x000002410568C480, marking material WidgetGridVertexColorMaterial_Ma as finished
LogTemp:Display: Marking material as finished 0x00000241049C2200
LogTemp:Display: Finished compile of shader map 0x00000241055BCF00
LogTemp:Display: Shader map WidgetMaterial complete, GameThreadShaderMap 0x00000241055BCF00, marking material WidgetMaterial as finished
LogTemp:Display: Marking material as finished 0x00000241049C0880
LogTemp:Display: Finished compile of shader map 0x00000241052A4480
LogTemp:Display: Shader map WidgetMaterial_Current complete, GameThreadShaderMap 0x00000241052A4480, marking material WidgetMaterial_Current as finished
LogTemp:Display: Marking material as finished 0x0000024105232F80
LogTemp:Display: Finished compile of shader map 0x00000241051A2B00
LogTemp:Display: Shader map WidgetMaterial_X complete, GameThreadShaderMap 0x00000241051A2B00, marking material WidgetMaterial_X as finished
LogTemp:Display: Marking material as finished 0x0000024105231900
LogTemp:Display: Finished compile of shader map 0x0000024104EB9280
LogTemp:Display: Shader map WidgetMaterial_Y complete, GameThreadShaderMap 0x0000024104EB9280, marking material WidgetMaterial_Y as finished
LogTemp:Display: Marking material as finished 0x0000024105230400
LogTemp:Display: Finished compile of shader map 0x0000024104DAFC80
LogTemp:Display: Shader map WidgetMaterial_Z complete, GameThreadShaderMap 0x0000024104DAFC80, marking material WidgetMaterial_Z as finished
LogTemp:Display: Marking material as finished 0x0000024104E5E800
LogTemp:Display: Finished compile of shader map 0x000002417989E400
LogTemp:Display: Shader map WidgetVertexColorMaterial complete, GameThreadShaderMap 0x000002417989E400, marking material WidgetVertexColorMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024104E5D180
LogTemp:Display: Finished compile of shader map 0x000002412A7E0100
LogTemp:Display: Shader map BlinkingCaret complete, GameThreadShaderMap 0x000002412A7E0100, marking material BlinkingCaret as finished
LogTemp:Display: Marking material as finished 0x000002412A875A80
LogTemp:Display: Finished compile of shader map 0x0000024129BBD280
LogTemp:Display: Shader map LevelGridMaterial complete, GameThreadShaderMap 0x0000024129BBD280, marking material LevelGridMaterial as finished
LogTemp:Display: Marking material as finished 0x0000024129BD8A00
LogTemp:Display: Finished compile of shader map 0x000002412A40EB00
LogTemp:Display: Shader map M_StreamingPause complete, GameThreadShaderMap 0x000002412A40EB00, marking material M_StreamingPause as finished
LogTemp:Display: Marking material as finished 0x000002412A8A9000
LogTemp:Display: Finished compile of shader map 0x000002412B445980
LogTemp:Display: Shader map M_Sky_Panning_Clouds2 complete, GameThreadShaderMap 0x000002412B445980, marking material M_Sky_Panning_Clouds2 as finished
LogTemp:Display: Marking material as finished 0x000002412AB7DD80
LogTemp:Display: Finished compile of shader map 0x0000024179776E80
LogTemp:Display: Shader map LevelGridMaterial2 complete, GameThreadShaderMap 0x0000024179776E80, marking material LevelGridMaterial2 as finished
LogTemp:Display: Marking material as finished 0x00000241655D1780
UATHelper: Packaging (Android (ETC2)): Running AutomationTool...
LogSlate: Took 0.056358 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)
UATHelper: Packaging (Android (ETC2)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/AdminstatorAndGUY/memes_sound_board 4.15/memes_sound_board.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/AdminstatorAndGUY/memes_sound_board 4.15/memes_sound_board.uproject" -cook -stage -archive -archivedirector
y="R:/memes work/ship" -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -CrashReporter -utf8output
UATHelper: Packaging (Android (ETC2)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\AdminstatorAndGUY\memes_sound_board 4.15\memes_sound_board.uproject
LogSlate: Took 3.682917 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
LogSlate: Took 0.620080 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
UATHelper: Packaging (Android (ETC2)): Project.Cook: ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Android (ETC2)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\AdminstatorAndGUY\memes_sound_board 4.15\memes_sound_board.uproject
UATHelper: Packaging (Android (ETC2)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\UE_4.15\Engine\Programs\AutomationTool\Saved\Cook-2017.02.13-14.39.54.txt
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files\Epic Games\UE_4.15\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\AdminstatorAndGUY\memes_sound_board 4.15\memes_sound_board.uproject" -run=Cook  -TargetPlatform=Android_ETC2 -fileopenlog -unversioned -abslog="C:\Program Files\Epic Games\UE_4.15\Engine\Programs\AutomationTool\Saved\C
ook-2017.02.13-14.39.54.txt" -stdout -CrashForUAT -unattended  -UTF8Output
UATHelper: Packaging (Android (ETC2)): UE4Editor-Cmd: 
UATHelper: Packaging (Android (ETC2)): UE4Editor-Cmd: LogInit:Display: Running engine for game: memes_sound_board
UATHelper: Packaging (Android (ETC2)): UE4Editor-Cmd: LogInit:Display: RandInit(-1717426766) SRandInit(-1717426766).
UATHelper: Packaging (Android (ETC2)): UE4Editor-Cmd: LogPluginManager:Error: This project requires the 'LowEntryExtStdLib' plugin. Install it and try again, or remove it from the project's required plugin list.
UATHelper: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 1.9733986s to run UE4Editor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Android (ETC2)): Project.Cook: Cook failed. Deleting cooked data.
UATHelper: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\AdminstatorAndGUY\memes_sound_board 4.15\memes_sound_board.uproject; see log C:\Users\Guy\AppData\Roaming\Unreal Engine\A
utomationTool\Logs\C+Program+Files+Epic+Games+UE_4.15\Cook-2017.02.13-14.39.56.txt
UATHelper: Packaging (Android (ETC2)):    ב-  AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
UATHelper: Packaging (Android (ETC2)):    ב-  AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters)
UATHelper: Packaging (Android (ETC2)):    ב-  Project.Cook(ProjectParams Params)
UATHelper: Packaging (Android (ETC2)):    --- סוף רכיב מעקב אחר מחסנית של מצב חריג פנימי ---
(End monitoring component of an exception stack inside. i dont know what it means)
UATHelper: Packaging (Android (ETC2)):    ב-  Project.Cook(ProjectParams Params)
UATHelper: Packaging (Android (ETC2)):    ב-  BuildCookRun.DoBuildCookRun(ProjectParams Params)
UATHelper: Packaging (Android (ETC2)):    ב-  BuildCookRun.ExecuteBuild()
UATHelper: Packaging (Android (ETC2)):    ב-  AutomationTool.BuildCommand.Execute()
UATHelper: Packaging (Android (ETC2)):    ב-  AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
UATHelper: Packaging (Android (ETC2)):    ב-  AutomationTool.Automation.Process(String[] Arguments)
UATHelper: Packaging (Android (ETC2)):    ב-  AutomationTool.Program.MainProc(Object Param)
UATHelper: Packaging (Android (ETC2)):    ב-  AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
UATHelper: Packaging (Android (ETC2)):    ב-  AutomationTool.Program.Main()
UATHelper: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure

,

Are you running into the same issue as your [question from last week][1]?

Let me know!

Cant package in arm64 - Platform & Builds - Epic Developer Community Forums

hi no its not as when i switched to 4.15 it passed that part but this is someting diffrent is it the UE4 version itself or what?

On 4.15 Preview 4, I changed the Android settings to ARM 64 and turned off ARM 7 support. I then proceeded to go to File > Package Project > Android > ETC2 and was able to package successfully.

I see you have a plugin error though, please make sure you replace the necessary plugin:

UATHelper: Packaging (Android (ETC2)): UE4Editor-Cmd: LogPluginManager:Error: This project requires the 'LowEntryExtStdLib' plugin. Install it and try again, or remove it from the project's required plugin list.

yes thank you it seemed to work it didnt instantly stopped it seems to realy work now i have another question can you please help me in it

i dont know how to do this THX!