Does Navigation section in Static Mesh Editor work?

I’m trying to “bake” some simple navigation volumes into my static meshes and this tab (in Static Mesh Editor)

8365-capture.png

seemed very interesting. I cannot, however, figure out how to get recast to do anything with my specified Box and/or Cylinder collision. Is there any documentation I’m missing that can help?

Hey kaizen,

Box Collision settings will only take effect if Is Dynamic Obstacle is enabled. Turn that on and you should see effects of your Offset and Extent once you either recast NavMesh or move mesh (if you have it set to recast when moving mesh).

There isn’t any documentation on this that I could find either. I will enter a report for our Documentation team to see if they can put something together for it.

Hope that helps! Let us know if you run into more questions with it.

DyanmicObject should be set, then you can see box or cylinder that is created in array entries for them.

It won’t show anything with 0 extents either, I recommend using Approx Size and adjusting Extents from there.
It will show up as a green wireframe box or cylinder.

###Area Class settings:

  • None - won’t affect navmesh
  • Default - as far as I’ve seen, mobile actors will not affect navmesh, but static one’s BEFORE runtime do affect.
  • LowHeight - not sure, I get small triangle thin cutouts around but otherwise not affecting navmesh
  • Null - removes navmesh it intersects with. Mobile or static
  • Obstacle - creates a red region where it intersects with navmesh

Is Dynamic Obstacle - needs to be ON to see any navmesh volumes, and therefore function.

Gather Convex Geometry - I see no performance issues with this on yet, although my project is light on textures.

Has Nav Data - turn this on if you need this mesh to affect navmesh data.

I wish there was a rotate feature for box :frowning:

It looks pretty broken in 4.16, I click any of those checkboxes and all fields disappear.
Anyone knows status of it in a more recent version? I need to have a StaticMesh with NavData only, no collision