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Were can i set the auto save location?

i do not want it on my C: Drive i want to set the location? as my SSD has lost 8GB just with small projects.

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asked Jun 13 '14 at 11:57 PM in Installation & Setup

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avatar image magicbox Jun 14 '14 at 02:10 AM

i cant seem to set any save location only C: drive? why why why i don't understand does unreal not have detected save spots.?

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2 answers: sort voted first

Hi magicbox,

I understand your frustration, I had this same issue at home when I first installed it. You have a couple of options:

  1. You can move the Unreal Projects file that is located under your My Documents folder to your other drive. You will have to manually launch the .uproject files by hitting Browse in the Launcher, as they won't appear under the My Projects section anymore as thumbnails. But everything else pretty much works the same; saving, creating new levels, etc.

  2. Your other option would be to uninstall and re-install the editor to the other drive so everything is together from the start (just make sure you backup your projects). This is what I did. Although it would have been nice to have UE4 running on my SSD it really didn't seem to make that much of a difference except with initial startup.

I hope that helps.

Thanks, TJ

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answered Jun 14 '14 at 01:32 PM

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avatar image magicbox Jun 16 '14 at 02:27 AM

i did not install it to my ssd/ C: Drive its on my F: drive it still does not save to F:

avatar image TJ V ♦♦ STAFF Jun 17 '14 at 03:19 PM

I'm sorry about that, you are right, it still sets up the default projects under the My Documents folder.

Unfortunately you can't change that setting at this time. However, you can move your My Documents folder to the other drive, that can be done through Windows. You can't just move it without telling Windows where it is though, the link below is instructions from Microsoft on how to do this.


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A further option for those not opposed to hacking the source, is chaning the directory manually. In GameProjectUtils.cpp


You can change the folder address returned:

 FString GameProjectUtils::GetDefaultProjectCreationPath()
     // My Documents
     const FString DefaultProjectSubFolder = TEXT("Unreal Projects");
     return TEXT("C:\\dev\\UnrealProjects"); // change this to your desired path

For me it is on line ~600

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answered Jun 17 '14 at 03:28 PM

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