Animate pawn in sequencer?
Hi there, I'm fairly new to Unreal engine, so I'm sorry if this question has already been answered. Is it possible to have Sequencer or Matinee take over control of the pawn when it enters e.g. a trigger volume? I have a scene in which there is a cliff, with a pretty sunset on the right side. When the player comes to that part I would like the camera to turn towards the sun as well as have the pawn automatically walk to the center of the screen. Is this possible?
Thank you in advance! Rasmus
asked Feb 13 '17 at 06:42 PM in Using UE4
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