Behavior Tree or Controller for store data
Hello. My question is where store data for AI character like a destination point, chase character, reload time, etc. In one case controller is a head of AI, and all data need store there. But in other way, if I use behavior tree - all data duplicated from controller to BT.
What right method or what method do you use.
asked Feb 13 '17 at 07:04 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here