1: I did make a back-up when moving up to 4.15 but I messed too much and long story short, I dont have a backup now…
2: Did “fix up” as you said, still the same thing came up
3: Also did this, more times than I can count…
4: Did it and also remade the connections on the Enums, that were previously reset because of 4.15 preview 2,
5: check
Did everything as you said, and it did not fixed. Still same thing, editor and standalone works perfectly… packaged game does not.
Ok so this is the setup:
THE HISTORY:
I am building on the GenericShooter template. Been doing it since 4.6/4.7
and upgrading every step of the way, everything worked without any problem until 4.13 which gave me a problem with spawns and I had to wait for 4.14, 4.14 came and I had yet another problem related to that, 4.15, preview 1, 2 and 3 gave me all errors regarding enums, Async loading, and other packaging errors, enums have been messed on preview 2 but I’ve redone it so it worked as intended, preview 4 came out, and I finally managed to package the game.
THE ERROR:
4.15 preview 4 came and I packaged the game, everything went smooth and when testing the game, my character has a T pose with a -90 rotation, standing in the air… (see attachments, one is in editor/standalone the other one is the game packed. same skeleton, same parameters, same map even)
Everything in the editor works perfectly, standalone works perfectly as well, and when packaging the game, the character just resets, puts itself in -90 rotation and T pose.
Also the AnimBP works in the packaged game since I can hear the footsteps which are called from the AnimBP with the anim_notify on the animations. that is working. Its just not applying the Animations on the skeleton.
ALSO need to mention: I am using a BP_playerCharacter as a parent, and I am using several children BP as different character.