Morph target animation not importing correctly
Worked fine in earlier versions. When importing animation with blendshape data, seems to only pull the first set of blendshapes it finds. This is an issue as we have characters in multiple meshes and multiple blendshapes. We verified the fbx is exporting correctly, so this seems to be an engine import issue.
asked Feb 13 '17 at 10:01 PM in Bug Reports
The morphs not importing is a known issue that is fixed for 4.16 (see UE-43058).
After you reimport, does everything look ok?
I believe your second issue will probably be resolved by UE-21650, which is not public visible, but it covers reimport issues with morphs.
answered Mar 30 '17 at 08:28 PM
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