Can I create a "Console Application" through UE4?

I wish to use Unreal Engine 4’s physics capabilities without rendering everything in a graphics window, so I can speak to other portions of a Visual Studio solution. Is is possible to use Unreal Engine and disable the graphics window, and possibly enable a command prompt window, when creating an Unreal application?

UE4 has a dedicated server option, have a look at that. I’m not sure what that means for the physics system though.

I ended up keeping all functionality of the Unreal editor as well. For anyone else considering this, don’t. If you want to use Unreal as just a physics engine, then it may be more beneficial to just create your own engine rather than rely on the not-so-well documented PhysX used in Unreal.

Depending on what you want to do, setting up custom Equations of Motion (EOMs) and custom integrators (such as Runge-Kutta) is completely doable if you’ve taken a course on Differential Equations, and Numerical Integration.

If you don’t have knowledge of anything above, then you should definitely reconsider the scope of your project.