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Multiplayer, PlayerState only use client0

Hi! I am making a multiplayer survival game. So I have a hud that displays hunger and thirst. Both thirst and hunger are decaying and when the character is moving, they should decay twice as fast. This works as intended for solo player. When in multiplayer, all characters share the same hud, and it only reacts to when the client0 is moving. Anyone know how to fix this? :)

Thanks in advance!

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Product Version: UE 4.13
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asked Feb 14 '17 at 12:23 AM in Blueprint Scripting

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avatar image Adowen Feb 19 '17 at 03:52 AM

Anyone? :(

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