Importing an FBX from blender with different materials crashes the editor.
This kept happening for me on various models and I figured out why. If there is no material on an object when you export it from blender, but you add one in unreal, the next time you import the model (say, after making some changes in blender) it will crash the editor.
So to duplicate the problem:
You can stop the crashing for the time being by adding the same number of material slots in blender as you have in Unreal.
I mixed up my crashes. This is actually UE-40510, which is fixed in 4.15.
answered Feb 24 '17 at 07:03 PM
answered Feb 14 '17 at 03:11 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here